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2015-12-16Changed cPath to have a reset method.tycho1-1/+32
2015-12-15Delete copy and move constructors from cPathtycho1-0/+7
2015-12-13Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby1-6/+27
2015-09-25Compile.sh namechange to cuberiteSafwat Halaby1-1/+1
2015-09-25Namechange to CuberiteMattes D1-1/+1
2015-08-22Fixed a position bug in the pathfinderTiger Wang1-25/+4
2015-07-31Unified the doxy-comment format.Mattes D1-2/+11
2015-06-07Vector hasher is now a separate classTiger Wang1-1/+1
2015-06-06Changed appropriate containers to unordered_mapTiger Wang1-16/+1
2015-05-24Made -Weverything an error.tycho1-4/+4
2015-05-23Pathfinder - Bounding boxes and some tweaksSafwatHalaby1-6/+11
2015-05-20Path recalculation improvementsSafwatHalaby1-6/+4
2015-05-19newlinesSafwatHalaby1-0/+9
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-05-19Removed UniquePTR from PathFinderSafwatHalaby1-2/+10
2015-05-17Pathfinder - approximated paths when original destination unreachableSafwatHalaby1-3/+18
2015-05-16PathFinder uses UniquePtr for cell map.SafwatHalaby1-1/+1
2015-05-15Revert "PathFinder - smart pointers"worktycho1-1/+1
2015-05-15uniquePTRSafwatHalaby1-1/+1
2015-05-09More style checking.Mattes D1-1/+1
2015-05-08Spaces in cPathwiseoldman951-0/+1
2015-05-04Entity improvementsTiger Wang1-20/+22
2015-05-03PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman951-2/+2
2015-05-02PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman951-20/+7
2015-05-01A* Pathfinding and better monster AIwiseoldman951-0/+161