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path: root/src/Mobs/PassiveMonster.cpp (follow)
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* Replace ItemCallbacks with lambdas (#3948)peterbell102017-09-011-33/+16
* Fully implemented leashes (#3798)Pablo Beltrán2017-08-211-1/+1
* Added basic ocelot behavior (#3829)Bond-0092017-07-121-1/+1
* When right-clicking on a passive mob with 'his' spawn egg spawn a babyBond_0092017-07-021-2/+20
* FastRandom rewrite (#3754)peterbell102017-06-131-2/+1
* Entities now bail out of ticks if destroyed (#3363)LogicParrot2016-09-031-0/+5
* Fix passive mob destruction crashesLogicParrot2016-03-281-0/+1
* Proper entity destruction in non-ticking chunksLogicParrot2016-02-191-4/+12
* Prevent interspecies breedingLogicParrot2016-02-041-11/+25
* sheep color inheritanceGargaj2015-12-131-1/+20
* Added documentation for breeding codeSafwat Halaby2015-11-301-4/+9
* implement breedingGargaj2015-11-291-11/+138
* change from single followable item to multipleGargaj2015-11-231-3/+5
* Made -Weverything an error.tycho2015-05-241-1/+1
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
* Added first test to show the object can be createdTycho2014-09-171-1/+1
* Add entity invulnerableHowaner2014-04-261-2/+6
* Did what xoft saidtonibm192014-01-291-1/+1
* Rewritten code.tonibm192014-01-291-1/+15
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-14/+2
* Moved source to srcAlexander Harkness2013-11-241-0/+59