index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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Mobs
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Ghast.cpp
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2014-02-22
Added static Enchantment Constants, Replaced cryptic Looting ID
TheJumper
1
-1
/
+1
2014-02-21
Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops
TheJumper
1
-2
/
+3
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-05
Fixed indentation.
STRWarrior
1
-0
/
+1
2013-11-04
Skeleton, Ghast and Blaze's projectile code is now in their respective class.
STRWarrior
1
-1
/
+27
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-1
/
+1
2013-07-01
Rewritten entity-on-fire management ("forever on fire" bugs)
madmaxoft@gmail.com
1
-2
/
+2
2012-12-22
Reduced most mobs' constructors to oneliners by passing parameters to superclasses
madmaxoft@gmail.com
1
-5
/
+2
2012-12-21
Added sounds to levers and mobs
luksor111@gmail.com
1
-0
/
+2
2012-12-21
Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().
madmaxoft@gmail.com
1
-9
/
+0
2012-12-21
Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)
madmaxoft@gmail.com
1
-18
/
+6
2012-09-23
Source files cleanup: Mobs-related files in a separate subfolder, renamed.
madmaxoft@gmail.com
1
-1
/
+1
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-49
/
+49
2012-06-06
Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.
madmaxoft@gmail.com
1
-3
/
+22
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
1
-0
/
+3
2011-12-25
- Fixed Bug #99 -> Mobs no longer bother you in creative mode
lapayo94@gmail.com
1
-60
/
+2
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
1
-10
/
+4
2011-10-31
Prepared some parts of the code for multi world support, I created lots of TODO's
faketruth
1
-2
/
+2
2011-10-26
git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6
admin@omencraft.com
1
-15
/
+14
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+92