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* Moved burns in daylight to its own componentTycho2014-09-095-59/+60
* Revert "Temporarily commented out override directives."Tycho2014-09-051-1/+5
* Moved to passing pointers instead of passing by reference.Samuel Barney2014-08-261-8/+8
* Added AIPassiveAgressive component.Samuel Barney2014-08-264-2/+29
* Removed unnecessary library include.Samuel Barney2014-08-263-1/+30
* Reworked Component and Monster classes to mimic the old code.Samuel Barney2014-08-268-299/+498
* Dunno why, but git said this needed to be pushed.Samuel Barney2014-08-262-21/+272
* Added it to the AllComponents.hSamuel Barney2014-08-261-0/+2
* Added the Aggressive Component to the CMakeLists.txtSamuel Barney2014-08-261-0/+2
* Ported the old Aggressive AI over.Samuel Barney2014-08-261-0/+36
* Added some missing codeSamuel Barney2014-08-261-0/+28
* Added functionality to the Environment Component.Samuel Barney2014-08-261-0/+7
* Added some functionality to the Attack ComponentSamuel Barney2014-08-261-0/+16
* Added some functionality to the Movement ComponentSamuel Barney2014-08-261-0/+5
* Got it working, finallySamuel Barney2014-08-254-5/+28
* Temporarily commented out override directives.Samuel Barney2014-08-211-1/+1
* Removed the rest of the references to cNewMonsterSamuel Barney2014-08-217-17/+17
* Stubbed out the base types of Components.Samuel Barney2014-08-214-1/+52
* Added the other base componentsSamuel Barney2014-08-206-0/+0
* Fixed 'add_library' callSamuel Barney2014-08-201-2/+3
* Reworked the current set of components to their most basic stateSamuel Barney2014-08-204-153/+10
* Added new component files. Updated the CMakeLists filesSamuel Barney2014-08-206-0/+214