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path: root/src/Mobs/AggressiveMonster.cpp (unfollow)
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2014-08-21Moved old mob code into its own sub directorySamuel Barney1-124/+0
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-06-17Cave spider now poisons its victim, added IsPawn function to Entityarchshift1-4/+6
2014-04-27Fixed warnings.madmaxoft1-2/+2
2014-04-27Redstone simulator now directly accesses cChunkTiger Wang1-3/+2
2014-04-27Added static const, initialized fields.archshift1-1/+1
2014-04-26Further refactored, Reverted Minecart changearchshift1-2/+2
2014-04-26Moved huge conditional out of InStateChasing(), improving readabilityarchshift1-1/+16
2014-02-12Simplified Attack() tracingTiger Wang1-1/+6
2014-02-11Fixed #627Tiger Wang1-2/+9
2014-01-25Attack() is no longer always calledTiger Wang1-1/+1
2014-01-24Large reworking of mob code [SEE DESC]Tiger Wang1-33/+32
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-04Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior1-1/+1
2013-10-29Changed GameMode() == 1 to IsGameModeCreative in AggressiveMonster.cpp and ClientHandle.cppSTRWarrior1-1/+1
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-2/+2
2013-09-10Inside cMonster::getMobFamily() : replacing Polymorphism by Map, in order to remove redundancymgueydan1-9/+0
2013-09-07Adding Family for monsters : Hostile/Passive/Water/Ambientmgueydan1-0/+7
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-08-16Replaced E_ENTITY_TYPE_XXX with cMonster::mtXXX.madmaxoft1-0/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-9/+9
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-10/+9
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-2/+3
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-21/+41
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-4/+4
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-77/+77
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2011-12-26 - Linux compatible fixes including updated makefilemtilden@gmail.com1-1/+3
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-0/+73