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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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MobSpawner.cpp
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2014-05-09
Fixed MSVC 64-bit build warnings.
Mattes D
1
-3
/
+3
2014-05-08
Fixed MSVC 64-bit build warnings.
Mattes D
1
-3
/
+3
2014-04-18
Did some static analysis, fixed some bugs and optimized a lot of code
jfhumann
1
-2
/
+2
2014-03-31
Realised suggestions
Tiger Wang
1
-5
/
+8
2014-03-31
Fixed a few Y too high/low asserts
Tiger Wang
1
-5
/
+7
2014-03-16
Add new leaves to all classes.
Howaner
1
-1
/
+1
2014-03-01
g_BlockXXX => cBlockInfo::XXX
andrew
1
-7
/
+7
2014-02-09
Fixed compile and some warnings in MSVS
Tiger Wang
1
-1
/
+1
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-08
MobSpawner: Added skeleton and wolf conditions.
madmaxoft
1
-19
/
+91
This fixes the flood of warnings in the server console in Debug mode.
2013-11-04
Autogeneration of settings.ini and webadmin.ini
Tiger Wang
1
-3
/
+3
Fixes issue #75
2013-10-29
Changes based on madmaxoft's nitpicker notes.
Samuel Barney
1
-14
/
+10
2013-10-29
Update to allow the light map to remain the same, but allow alteration of sky light values based on time.
Samuel Barney
1
-9
/
+16
2013-10-28
Got spiders and other mobs respecting night and day for spawning
Samuel Barney
1
-11
/
+19
2013-10-28
Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.
Samuel Barney
1
-18
/
+56
2013-10-26
Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.
Samuel Barney
1
-1
/
+2
2013-10-25
Checked Endermen; they work; adding them back in.
Samuel Barney
1
-1
/
+0
2013-10-25
Fixed mob spawning so that hostile mobs will not spawn incorrectly.
Samuel Barney
1
-68
/
+38
2013-10-23
Bats only spawn where there is no sunlight, and the light level is below 5
Samuel Barney
1
-1
/
+1
2013-10-21
Current Mob Spawning code.
Samuel Barney
1
-13
/
+13
2013-10-20
Fixed memory leaks in cMobSpawner.
madmaxoft
1
-43
/
+33
2013-10-20
Moved all MobTypesManager functions to cMonster.
madmaxoft
1
-4
/
+2
This removes some of the memory leaks and is more logical in structure. Also the functions are exported to Lua.
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-1
/
+8
2013-09-08
renaming the cChunk::getRandomBlock method + removing a buggy working log
mgueydan
1
-3
/
+0
2013-09-08
Adding mobtype filter inside world.ini
mgueydan
1
-1
/
+2
2013-09-08
Implementing the MobSpawner (not used yet) that contains spawning rules
mgueydan
1
-0
/
+277