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2014-02-23Maps: Improvementsandrew2-2/+2
2014-02-19Rename SkullEntity to MobHeadEntityHowaner2-6/+4
2014-02-18Fixed possible ASSERT failureTiger Wang1-1/+1
2014-02-18Changed BlockFace type to eBlockFaceTiger Wang1-13/+1
2014-02-18Add Heads completelyHowaner1-0/+1
2014-02-18Map decorators; Map clientsandrew1-2/+2
2014-02-18Added an explanatory commentTiger Wang1-0/+2
2014-02-18Comments & new BLOCK_FACE constantsTiger Wang1-7/+10
2014-02-18Implemented paintings, fixes #689Tiger Wang2-2/+99
2014-02-18Used new BLOCK_FACE constantsTiger Wang1-7/+8
2014-02-18Implemented item frames, a part of #689Tiger Wang2-0/+65
2014-02-17Add Skulls/HeadsHowaner2-0/+45
2014-02-17Map item handler; Fixed several bugsandrew4-1/+68
2014-02-15cMap::UpdateRadiusandrew1-2/+4
2014-02-15Fixed TNT fizzing everywhereTiger Wang1-1/+1
2014-02-14EmptyMap item handlerandrew2-0/+48
2014-02-10Added additional parenthasiesworktycho1-2/+1
2014-02-10Fixed stupid mistax in conditionalworktycho1-2/+1
2014-02-10Maybe fixed boat placingtonibm191-1/+1
2014-02-04Improved Type safety of eBlockFaceTycho28-40/+40
2014-02-03Fixed #626Tiger Wang3-13/+38
2014-02-02Changed Signiture of OnUpdateTycho3-4/+13
2014-02-01Changed pointers to referencesTycho2-2/+2
2014-01-26Refactored GetPlacementBlockTypeMetaTycho2-3/+6
2014-01-24Fixed flint&steel failure on the Y world edges.madmaxoft1-0/+4
2014-01-17Removed internal cEntity::GetRot() usage.madmaxoft4-4/+4
2014-01-16Removed obsoleted functionsTiger Wang4-4/+4
2014-01-12Renamed cEmptyMinecart to cRideableMinecartSTRWarrior1-1/+1
2014-01-12EmptyMinecarts should be able to get a block inside of them.STRWarrior1-1/+1
2014-01-11Renamed g_TorchPlaceable...Tiger Wang1-1/+1
2014-01-07Fixed a few MSVC warnings.madmaxoft1-1/+0
2013-12-30Implented OnPlayerFishing and OnPlayerFished.STRWarrior1-1/+7
2013-12-25You are now able to sweep mobs to your position using fishing rods.STRWarrior1-26/+64
2013-12-22merged in warnings changesTycho Bickerstaff1-1/+7
2013-12-22Made the lure enchantment work.STRWarrior1-1/+1
2013-12-22Countdown time is between 100 and 900 ticks.STRWarrior1-1/+1
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff1-1/+7
2013-12-21Using regular assignments.STRWarrior1-6/+6
2013-12-21Once again better Y direction for the items given when fishing.STRWarrior1-2/+2
2013-12-21You are now able to get different items from fishing.STRWarrior1-2/+108
2013-12-21Root is now warnings cleanTycho Bickerstaff1-1/+1
2013-12-21Fixed bug where you could pickup the floater only to get one spawned instantly or the other way around.STRWarrior1-0/+5
2013-12-20Increased the range an Floater can shoot to.STRWarrior1-1/+1
2013-12-20Fish now actualy jumps to the player instead of a few block bellow them.STRWarrior1-1/+1
2013-12-19You can get fish from fishing :D. Only one type of fish though.STRWarrior1-12/+27
2013-12-19Implented cItemFishingRodHandler.STRWarrior2-0/+65
2013-12-19Fixed dust from being placed on nonsolidsTiger Wang1-0/+5
2013-12-18Implented Nether Wart.STRWarrior2-0/+56
2013-12-17Fixed naming and initialization.madmaxoft1-4/+12
2013-12-17Forgot to change one Vector3d to Vector3i.STRWarrior1-1/+1
2013-12-17Renamed Pos to m_Pos.STRWarrior1-3/+3
2013-12-17Using Recommendations.STRWarrior1-10/+23
2013-12-17Made buckets work when the player does not 'look' at a block. This fixes #265STRWarrior1-32/+53
2013-12-16Boats spawn on top of a block. not between 4 blocks.STRWarrior1-1/+1
2013-12-16Using suggestions for Boat placing.STRWarrior1-1/+1
2013-12-16You can spawn boats on water.STRWarrior1-7/+32
2013-12-10more cmake stuffTycho Bickerstaff1-0/+7
2013-12-08Bonemeal has particles, fixes #393Tiger Wang1-3/+2
2013-12-06Spawn eggs use IsGameMode()Tiger Wang1-2/+2
2013-11-24Moved source to srcAlexander Harkness30-0/+2173