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path: root/src/Items/ItemHandler.h (unfollow)
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2016-02-05Bulk clearing of whitespaceLogicParrot1-11/+11
2015-07-14Improved mapsTiger Wang1-1/+1
2015-06-21Refactored block placement workflow.Mattes D1-3/+17
2015-04-14Placing a fluid from bucket calls plugin hooks.Mattes D1-2/+7
2014-12-24Refactored all player block placing to go through hooks.Mattes D1-12/+27
2014-08-29Removed unused codeTiger Wang1-1/+1
2014-07-31Fixed hunger bugs, Implemented golden apple, added jump statistic, added correct food effects.Howaner1-7/+9
2014-07-26Rename function.Howaner1-1/+1
2014-07-23Fix item durability.Howaner1-2/+15
2014-07-17More trailing whitespace fixes.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-17Normalized comments.madmaxoft1-4/+4
2014-06-17ItemHandler: changed IsDrinkable() to take a short argumentarchshift1-2/+2
2014-06-17Implemented drinkable potions, noeffect entity effect,archshift1-1/+1
2014-06-17Implemented milk, added documentation to Pawn.harchshift1-0/+3
2014-05-07Add repair cost to cItem, add custom name to NBTChunkSerializer and fix anvil bugs.Howaner1-3/+0
2014-05-06Rename CanRepairWithItem to CanRepairWithRawMaterial and rename Size() to Count()Howaner1-1/+1
2014-05-05Add anvil window and slot area.Howaner1-0/+6
2014-04-24Fix armor in survival mode.Howaner1-15/+15
2014-04-18Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does.jfhumann1-1/+1
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann1-1/+1
2014-03-07Fixed warningsTycho1-0/+3
2014-02-17Map item handler; Fixed several bugsandrew1-0/+8
2014-02-04Improved Type safety of eBlockFaceTycho1-4/+4
2013-12-22merged in warnings changesTycho Bickerstaff1-1/+7
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff1-1/+7
2013-12-21Root is now warnings cleanTycho Bickerstaff1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-30Shooting a bow kinda works.madmaxoft1-3/+6
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-96/+96
2013-07-28Implemented basic eating support.madmaxoft1-8/+9
2013-05-19Inventory code cleanup, players can now see each other's armormadmaxoft@gmail.com1-3/+3
2013-01-27Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups.madmaxoft@gmail.com1-1/+1
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-22/+34
2012-11-15- Added the "wait" music discluksor111@gmail.com1-1/+1
2012-10-18Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks.madmaxoft@gmail.com1-7/+7
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-1/+1
2012-09-29Unified folder name-casingmadmaxoft@gmail.com1-0/+0
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-08-22Added a documentation for block and item handlerslapayo94@gmail.com1-1/+12
2012-08-18Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.madmaxoft@gmail.com1-1/+1
2012-08-11Added cItemHandler::GetMaxStackSize() with a very basic implementationmadmaxoft@gmail.com1-0/+12
2012-07-29Fixed warnings in item handlers - items' damage value is a short, but block meta is only a NIBBLETYPE. Also slight cleanup.madmaxoft@gmail.com1-1/+1
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-2/+17
2012-07-16Some code improvementslapayo94@gmail.com1-1/+1
2012-07-16Fixed a copypasta error in previous commitmadmaxoft@gmail.com1-1/+1
2012-07-16Changed GetBlockMeta to return NIBBLETYPE instead of charmadmaxoft@gmail.com1-1/+1
2012-07-15A new Block handling system :olapayo94@gmail.com1-0/+45