Commit message (Collapse) | Author | Files | Lines | ||
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2018-01-05 | Item durability loss now depends on the item used. (#4123) | Alexander Harkness | 1 | -13/+1 | |
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119 | |||||
2017-09-19 | Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) | Lane Kolbly | 1 | -3/+1 | |
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos | |||||
2017-09-19 | Removed UTF-8 BOM (#4033) | Lukas Pioch | 1 | -1/+1 | |
2017-08-24 | Fix use after move in cItemBowHandler::OnItemShoot | peterbell10 | 1 | -4/+3 | |
2017-08-07 | Changed entity ownership model to use smart pointers | Tiger Wang | 1 | -8/+3 | |
2017-02-15 | Updated sounds and effect IDs (#3422) | mathiascode | 1 | -1/+1 | |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -7/+7 | |
2015-05-24 | Made -Weverything an error. | tycho | 1 | -2/+9 | |
2015-04-14 | Placing a fluid from bucket calls plugin hooks. | Mattes D | 1 | -1/+6 | |
Ref.: #1857. | |||||
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -4/+4 | |
2014-08-19 | Fixes | Jaume Aloy | 1 | -1/+1 | |
- Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions | |||||
2014-08-19 | Added some Enchantments | Jaume Aloy | 1 | -1/+11 | |
- Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness | |||||
2014-08-04 | Changed arrow comment. | Howaner | 1 | -1/+1 | |
2014-08-04 | Added arrow consuming on shooting | Howaner | 1 | -0/+10 | |
2014-07-13 | Changed BroadcastSoundEffect function to take floating pos. | Howaner | 1 | -1/+1 | |
2014-07-09 | Fixed bow charge | Tiger Wang | 1 | -11/+2 | |
2014-06-19 | Nullify deleted pointers. | archshift | 1 | -0/+1 | |
2014-06-16 | Split Broadcast Sound Effect function call in multiple lines. | Howaner | 1 | -1/+8 | |
2014-06-16 | This isn't needed | Howaner | 1 | -1/+0 | |
2014-06-16 | Fix bow sound and creative arrow pickup. | Howaner | 1 | -9/+8 | |
2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -1/+1 | |
Fixes #1039, fixes #851 | |||||
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -1/+1 | |
2014-04-27 | Moved cArrowEntity out of ProjectileEntity.h | archshift | 1 | -1/+1 | |
2014-02-04 | Improved Type safety of eBlockFace | Tycho | 1 | -2/+2 | |
May Fix #640 | |||||
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-13 | Fixed compiler warning. | madmaxoft | 1 | -1/+1 | |
2013-11-12 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -1/+1 | |
* BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols | |||||
2013-11-10 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -0/+2 | |
* Fixed pickups spawning in an incorrect position from a JukeBox * Pickups make a popping sound in Prtcl1.7 * Arrows make a *what sort of sound does an arrow make anyway‽* when hitting a block, and a popping sound when fired * Mobs again have metadata * Fixed Prtcl1.7 not using valid JSON to kick a client * Minecarts and arrows again have metadata | |||||
2013-11-02 | Fixed bow damage in creative | Tiger Wang | 1 | -1/+5 | |
Also reverted indenting change | |||||
2013-11-02 | Multiple fixes | Tiger Wang | 1 | -0/+1 | |
* Fixed #282 * Fixed bow not taking damage * Enhanced Player.cpp code | |||||
2013-08-30 | Shooting a bow kinda works. | madmaxoft | 1 | -0/+80 | |
The arrow is released, but sometimes hits wrong blocks or disappears completely. |