Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2021-12-02 | ItemHandler initialisation is a constant expression (#5344) | x12xx12x | 1 | -6/+3 | |
* Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final | |||||
2020-05-08 | Use Vector3 for cLineBlockTracer and cBlockTracer (#4715) | mBornand | 1 | -2/+2 | |
* cLineBlockTracer uses Vector | |||||
2020-04-21 | Vector3 in Handlers (#4680) | Mattes D | 1 | -20/+22 | |
Refactored all cBlockHandler and cItemHandler descendants to use Vector3. | |||||
2020-04-16 | Using Super. | Mattes D | 1 | -4/+5 | |
2020-03-05 | Don't spawn boats in ground | Mat | 1 | -1/+1 | |
2020-03-01 | Boats can be spawned on land | Mat | 1 | -7/+0 | |
2018-01-05 | Item durability loss now depends on the item used. (#4123) | Alexander Harkness | 1 | -11/+0 | |
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119 | |||||
2017-09-07 | Changed some int parameters to vector parameters (#3937) | Bond-009 | 1 | -1/+1 | |
2017-08-07 | Changed entity ownership model to use smart pointers | Tiger Wang | 1 | -4/+1 | |
2017-05-24 | Exported boat | Lukas Pioch | 1 | -1/+1 | |
- NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions | |||||
2017-05-11 | Tracer replacement (#3704) | Mattes D | 1 | -1/+1 | |
* Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API. | |||||
2017-05-08 | Added missing checks for Initialize function and updated APIDoc | Lukas Pioch | 1 | -1/+6 | |
2017-03-17 | Boat spawned, remove it from player's hand | Lukas Pioch | 1 | -0/+6 | |
2016-08-19 | Fixed implicit rounding warnings. | Mattes D | 1 | -5/+8 | |
2016-07-18 | Fixes for boat entities (#3265) | beeduck | 1 | -1/+16 | |
protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted. | |||||
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -8/+8 | |
2015-04-14 | Placing a fluid from bucket calls plugin hooks. | Mattes D | 1 | -2/+5 | |
Ref.: #1857. | |||||
2014-06-08 | Fixed deadlock when moving players to other worlds. | Mattes D | 1 | -1/+1 | |
Fixes #1039, fixes #851 | |||||
2014-04-02 | Fixed boat placement code. | madmaxoft | 1 | -9/+17 | |
2014-02-10 | Added additional parenthasies | worktycho | 1 | -2/+1 | |
2014-02-10 | Fixed stupid mistax in conditional | worktycho | 1 | -2/+1 | |
boats can't be placed if the face is not block_face_none and not block_face_YM, not if it is only not one. | |||||
2014-02-10 | Maybe fixed boat placing | tonibm19 | 1 | -1/+1 | |
2014-02-04 | Improved Type safety of eBlockFace | Tycho | 1 | -2/+2 | |
May Fix #640 | |||||
2013-12-16 | Boats spawn on top of a block. not between 4 blocks. | STRWarrior | 1 | -1/+1 | |
2013-12-16 | Using suggestions for Boat placing. | STRWarrior | 1 | -1/+1 | |
2013-12-16 | You can spawn boats on water. | STRWarrior | 1 | -7/+32 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-09-08 | Initial boat support | Tiger Wang | 1 | -0/+54 | |
+ Boats are saved + Boats have physics + Boats spawn |