| Commit message (Collapse) | Author | Age | Files | Lines |
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* Transition to non-pointer item handler
* That is my destructor - I decide when I leave this world
* I declare your destruction private and you final
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* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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* Replace buckets to the selected hotbar slot, rather than the first available.
Replicates vanilla behaviour, as well as being more logical.
* Refactor cInventory::AddItem. Behaviour is now documented
* Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods
* Return empty potion to the same slot after drinking
* Replace buckets correctly in other situations, not simply water and lava
Uses the new ReplaceOneEquippedItem method
* Correct collecting water from source block with bottle
* Add cPlayer::ReplaceOneEquippedItemTossRest method
* Handle stacked filled buckets (in theory)
Use new cPlayer::ReplaceOneEquippedItemTossRest method
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Add check for number of empty lines between functions and fix the corresponding failures
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The build was being broken.
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Fixes #3714.
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Conflicts:
src/Inventory.cpp
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Ad fix a load of warnings
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Fix item durability.
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Fixes #1181
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There should be at least two spaces in front and one space after //-style comments.
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