summaryrefslogtreecommitdiffstats
path: root/src/Generating/VillageGen.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2014-09-05Revert "Temporarily commented out override directives."Tycho1-2/+2
This reverts commit 6db727c60c01264dc9a9c209c5b335da8f53cd64. Conflicts: src/Bindings/PluginLua.h src/Blocks/BlockFire.h src/Generating/ChunkGenerator.h src/LoggerListeners.cpp src/Mobs/Components/AIAggressiveComponent.h src/Mobs/Monster.h src/OSSupport/IsThread.h src/Protocol/Authenticator.h src/UI/SlotArea.h
2014-08-21Temporarily commented out override directives.Samuel Barney1-2/+2
2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-2/+2
2014-06-15Added random offsets to cGridStructGen.madmaxoft1-2/+2
Fixes #740.
2014-05-22Villages have min and max density setting.madmaxoft1-1/+10
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
2014-05-15VillageGen rewritten using BFSPieceGenerator.madmaxoft1-9/+3
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-12VillageGen: Added well placement and the general algorithm description.madmaxoft1-1/+7
2014-05-11Initial VillageGen implementation.madmaxoft1-0/+48
WIP, doesn't generate anything yet. Ref.: 740.