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2014-05-31Fixed a memory leak in VillagGen.madmaxoft1-0/+5
2014-05-27Added AlchemistVillage prefabs (Thanks, KingsCraftAu).madmaxoft1-9/+23
2014-05-25Added support for Miners' Village.madmaxoft1-5/+40
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
2014-05-24Added Japanese village prefabs.madmaxoft1-4/+11
2014-05-22Villages have min and max density setting.madmaxoft1-12/+80
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
2014-05-21Changed desert village roads to gravel.madmaxoft1-1/+1
2014-05-21Added second kind of desert village (FlatRoof).madmaxoft1-4/+9
2014-05-17Village roads are drawn properly.madmaxoft1-6/+33
2014-05-17Village houses are height-adjusted onto the terrain.madmaxoft1-5/+36
2014-05-15Changed village road generation to use multiple prefabs.madmaxoft1-31/+30
2014-05-15VillageGen rewritten using BFSPieceGenerator.madmaxoft1-105/+91
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
2014-05-12VillageGen: Added well placement and the general algorithm description.madmaxoft1-5/+142
2014-05-11Initial VillageGen implementation.madmaxoft1-0/+116
WIP, doesn't generate anything yet. Ref.: 740.