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path: root/src/Generating/VillageGen.cpp (unfollow)
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2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-3/+3
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-19Generator: Rewritten to use SharedPtrs.Mattes D1-6/+6
2014-08-03VillageGen: Fixed a typo in commentSTRWarrior1-1/+1
2014-07-17Fixed tabs used for alignment.madmaxoft1-1/+1
2014-07-17Normalized comments.madmaxoft1-1/+1
2014-06-16Merge branch 'master' of github.com:mc-server/MCServerTycho1-5/+6
2014-06-15Added random offsets to cGridStructGen.madmaxoft1-5/+6
2014-06-11Roads in villages are made out of wooden planks if they generate on water.STRWarrior1-4/+17
2014-05-31Fixed a memory leak in VillagGen.madmaxoft1-0/+5
2014-05-27Added AlchemistVillage prefabs (Thanks, KingsCraftAu).madmaxoft1-9/+23
2014-05-25Added support for Miners' Village.madmaxoft1-5/+40
2014-05-24Added Japanese village prefabs.madmaxoft1-4/+11
2014-05-22Villages have min and max density setting.madmaxoft1-12/+80
2014-05-21Changed desert village roads to gravel.madmaxoft1-1/+1
2014-05-21Added second kind of desert village (FlatRoof).madmaxoft1-4/+9
2014-05-17Village roads are drawn properly.madmaxoft1-6/+33
2014-05-17Village houses are height-adjusted onto the terrain.madmaxoft1-5/+36
2014-05-15Changed village road generation to use multiple prefabs.madmaxoft1-31/+30
2014-05-15VillageGen rewritten using BFSPieceGenerator.madmaxoft1-105/+91
2014-05-12VillageGen: Added well placement and the general algorithm description.madmaxoft1-5/+142
2014-05-11Initial VillageGen implementation.madmaxoft1-0/+116