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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
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fixesandfeatures
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A lightweight, fast and extensible game server for Minecraft
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src
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Generating
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VillageGen.cpp
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2015-05-23
Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
Lukas Pioch
1
-2
/
+2
2015-05-09
More style checking.
Mattes D
1
-1
/
+1
2014-11-26
Merge remote-tracking branch 'origin-master' into c++11
Tiger Wang
1
-3
/
+3
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-3
/
+3
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-20
En masse NULL -> nullptr replace
Tiger Wang
1
-2
/
+2
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-6
/
+6
2014-08-03
VillageGen: Fixed a typo in comment
STRWarrior
1
-1
/
+1
2014-07-17
Fixed tabs used for alignment.
madmaxoft
1
-1
/
+1
2014-07-17
Normalized comments.
madmaxoft
1
-1
/
+1
2014-06-16
Merge branch 'master' of github.com:mc-server/MCServer
Tycho
1
-5
/
+6
2014-06-15
Added random offsets to cGridStructGen.
madmaxoft
1
-5
/
+6
2014-06-11
Roads in villages are made out of wooden planks if they generate on water.
STRWarrior
1
-4
/
+17
2014-05-31
Fixed a memory leak in VillagGen.
madmaxoft
1
-0
/
+5
2014-05-27
Added AlchemistVillage prefabs (Thanks, KingsCraftAu).
madmaxoft
1
-9
/
+23
2014-05-25
Added support for Miners' Village.
madmaxoft
1
-5
/
+40
2014-05-24
Added Japanese village prefabs.
madmaxoft
1
-4
/
+11
2014-05-22
Villages have min and max density setting.
madmaxoft
1
-12
/
+80
2014-05-21
Changed desert village roads to gravel.
madmaxoft
1
-1
/
+1
2014-05-21
Added second kind of desert village (FlatRoof).
madmaxoft
1
-4
/
+9
2014-05-17
Village roads are drawn properly.
madmaxoft
1
-6
/
+33
2014-05-17
Village houses are height-adjusted onto the terrain.
madmaxoft
1
-5
/
+36
2014-05-15
Changed village road generation to use multiple prefabs.
madmaxoft
1
-31
/
+30
2014-05-15
VillageGen rewritten using BFSPieceGenerator.
madmaxoft
1
-105
/
+91
2014-05-12
VillageGen: Added well placement and the general algorithm description.
madmaxoft
1
-5
/
+142
2014-05-11
Initial VillageGen implementation.
madmaxoft
1
-0
/
+116