| Commit message (Collapse) | Author | Files | Lines |
|
|
|
* the beginning of a magnificent work - added basic files and classes without functionality
* fixed checkstyle
* added imports
* moved imports
* - Adding SinglePieceStructureGen
- Adding a cPrefabChestStructure to generate Chests with contents
- Added the options and calls to the ComposableGenerator
* moved Globals to .h file
* removed the chest thingy from the code (for now)
* Update SinglePieceStructureGen.cpp
* readded whitespace
* renamed to SinglePieceStructuresGen for consistency
added new classes to test
* fixed small things (mostly style and cleanup)
removed loottables
* added small changes suggested by madmaxoft
* small change to documentation
* added check for allowed biomes
* check only the biome of the origin position
* fixed error on IsBiomeAllowed
* added new cubesets
* updated structures for with sponging
* updated biome names
* updated metadata to prevent crashing
removed debug output
* updated structures with sponging
* added sponging to deserterWell to make it disappear in sand
* small change in meta
* rename DesertTemple -> DesertPyramid
* minor style changes
Co-authored-by: 12xx12 <12xx12100@gmail.com>
Co-authored-by: Alexander Harkness <me@bearbin.net>
|
|
* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
|
|
|
|
|
|
|
|
Also rewritten the PieceGenerator to use std::unique_ptr.
|
|
|
|
|