Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added basic support for loading village prefabs from files. | Mattes D | 2015-06-20 | 1 | -2308/+0 |
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* | Updated prefabs from the Gallery server. | Mattes D | 2015-06-13 | 1 | -45/+46 |
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* | Normalized comments. | madmaxoft | 2014-07-17 | 1 | -16/+16 |
| | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | ||||
* | Updated all prefabs to current Gallery content. | madmaxoft | 2014-06-20 | 1 | -649/+823 |
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* | Added support for Miners' Village. | madmaxoft | 2014-05-25 | 1 | -151/+394 |
| | | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | ||||
* | Updated SandVillage prefabs to latest Gallery content. | madmaxoft | 2014-05-18 | 1 | -12/+12 |
| | | | | This fixes sand village generation. | ||||
* | Changed village road generation to use multiple prefabs. | madmaxoft | 2014-05-15 | 1 | -4/+4 |
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* | VillageGen rewritten using BFSPieceGenerator. | madmaxoft | 2014-05-15 | 1 | -91/+94 |
| | | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params. | ||||
* | Initial VillageGen implementation. | madmaxoft | 2014-05-11 | 1 | -0/+1887 |
WIP, doesn't generate anything yet. Ref.: 740. |