Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Generator: Shape initial refactoring. | Mattes D | 2014-11-12 | 1 | -18/+8 |
| | | | | The code compiles, but several structure generators are broken, crash on start. | ||||
* | Added BiomalNoise3D shape generator. | Mattes D | 2014-11-10 | 1 | -0/+86 |
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* | Noise3D generator: rewritten from scratch. | Mattes D | 2014-11-09 | 1 | -7/+39 |
| | | | | Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable. | ||||
* | Noise3D CompoGen: Fixed missing initialization. | Mattes D | 2014-11-06 | 1 | -0/+2 |
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* | Decoupled cChunkGenerator from cWorld and cRoot. | madmaxoft | 2014-01-10 | 1 | -1/+1 |
| | | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. | ||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+106 |