Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2017-06-14 | Remove redundant heighmap code | peterbell10 | 1 | -3/+0 | |
2017-05-21 | Clang 5.0 fixes | Lukas Pioch | 1 | -1/+1 | |
- Added override keyword - Removed inherited member variables | |||||
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -18/+18 | |
2015-07-31 | Unified the doxy-comment format. | Mattes D | 1 | -3/+3 | |
2014-11-26 | Merge remote-tracking branch 'origin-master' into c++11 | Tiger Wang | 1 | -32/+19 | |
2014-11-23 | Noise3D generator: Enlarged averaging to avoid steep beach slopes. | Mattes D | 1 | -2/+2 | |
2014-11-20 | Generators: Unified SeaLevel into a single variable. | Mattes D | 1 | -3/+0 | |
It is shared between shape generators and composition generators and there's no sense in having two different values for those. | |||||
2014-11-20 | Noise3D generators: Changed noise generator to InterpolNoise. | Mattes D | 1 | -9/+9 | |
2014-11-19 | cInterpolNoise: Implemented optimized 2D generating. | Mattes D | 1 | -1/+2 | |
2014-11-18 | Added a cInterpolNoise template for faster noise generator. | Mattes D | 1 | -1/+4 | |
Used an instance of it in the Noise3D generator. | |||||
2014-11-18 | Moved all Noise-related files into a separate folder. | Mattes D | 1 | -1/+1 | |
2014-11-17 | Added cImprovedNoise implementation. | Mattes D | 1 | -3/+3 | |
2014-11-12 | Generator: Shape initial refactoring. | Mattes D | 1 | -18/+8 | |
The code compiles, but several structure generators are broken, crash on start. | |||||
2014-11-10 | Added BiomalNoise3D shape generator. | Mattes D | 1 | -0/+86 | |
2014-11-09 | Noise3D generator: rewritten from scratch. | Mattes D | 1 | -7/+39 | |
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable. | |||||
2014-11-06 | Noise3D CompoGen: Fixed missing initialization. | Mattes D | 1 | -0/+2 | |
2014-01-10 | Decoupled cChunkGenerator from cWorld and cRoot. | madmaxoft | 1 | -1/+1 | |
Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. | |||||
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-07-29 | Changed everyting to Unix line endings. | Alexander Harkness | 1 | -106/+106 | |
2013-05-14 | Noise3D generator is now using linear upscaling | madmaxoft@gmail.com | 1 | -4/+9 | |
Measured 30% performance increase. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1482 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-11 | Converted the Noise3D generator to optimized noise and lerp | madmaxoft@gmail.com | 1 | -4/+8 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1471 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-27 | Noise3D made into Composable - both a HeightGen and a CompositionGen | madmaxoft@gmail.com | 1 | -2/+42 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1419 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-27 | Noise3D: Made settable through INI, added slight height control, added basic compositing | madmaxoft@gmail.com | 1 | -0/+18 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1417 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-27 | New terrain generator - Noise3D. | madmaxoft@gmail.com | 1 | -0/+39 | |
A testbed for a generator based on 3D noise. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1414 0a769ca7-a7f5-676a-18bf-c427514a06d6 |