summaryrefslogtreecommitdiffstats
path: root/src/Generating/DungeonRoomsFinisher.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Fixed forgotten semicolonSTRWarrior2014-12-021-1/+1
|
* Using IntNoise3DInt instead of IntNoise3DSTRWarrior2014-12-021-1/+1
|
* Suggestions by xoftSTRWarrior2014-12-021-3/+3
| | | | Using IntNoise3D to prevent needless floating point math
* Using static cast for Dungeon spawnersSTRWarrior2014-12-011-1/+1
|
* Dungeons spawners now spawn mobsSTRWarrior2014-12-011-1/+22
| | | | 25% for a spider, 25% for a skeleton and 50% for a zombie spawner.
* DungeonRooms: Changed to work with the new shape generators.Mattes D2014-11-151-10/+15
|
* Generator: Shape initial refactoring.Mattes D2014-11-121-2/+6
| | | | The code compiles, but several structure generators are broken, crash on start.
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-1/+1
|
* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-2/+2
|
* Reversed wrong fix for #1517.STRWarrior2014-10-161-8/+2
|
* Reversed the order of the lootSTRWarrior2014-10-151-7/+15
| | | | | For some reason the rare items weren't generating at all. Added forgotten Golden Apple
* Added loot to dungeons.STRWarrior2014-10-151-1/+27
|
* DungeonRooms: Fixed an off-by-one error.Mattes D2014-08-271-2/+2
|
* More basic style fixes.Mattes D2014-08-271-2/+2
|
* DungeonRooms: Added a height probability distribution function.Mattes D2014-08-271-3/+7
|
* DungeonRooms: Added the spawner in the center of the room.Mattes D2014-08-271-0/+15
|
* DungeonRooms: Chests are never placed next to each other.Mattes D2014-08-261-22/+27
|
* DungeonRooms: Random pattern for floors.Mattes D2014-08-261-1/+32
|
* DungeonRooms: Replaced explicit switch with CanBeTerraformed().Mattes D2014-08-261-11/+3
|
* Added initial dungeon rooms finisher.Mattes D2014-08-261-0/+232