Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2014-12-11 | Fixed DungeonRooms edges not generating sometimes. | Mattes D | 1 | -2/+2 | |
2014-12-02 | Fixed forgotten semicolon | STRWarrior | 1 | -1/+1 | |
2014-12-02 | Using IntNoise3DInt instead of IntNoise3D | STRWarrior | 1 | -1/+1 | |
2014-12-02 | Suggestions by xoft | STRWarrior | 1 | -3/+3 | |
Using IntNoise3D to prevent needless floating point math | |||||
2014-12-01 | Using static cast for Dungeon spawners | STRWarrior | 1 | -1/+1 | |
2014-12-01 | Dungeons spawners now spawn mobs | STRWarrior | 1 | -1/+22 | |
25% for a spider, 25% for a skeleton and 50% for a zombie spawner. | |||||
2014-11-26 | Merge remote-tracking branch 'origin-master' into c++11 | Tiger Wang | 1 | -8/+17 | |
2014-11-15 | DungeonRooms: Changed to work with the new shape generators. | Mattes D | 1 | -10/+15 | |
2014-11-12 | Generator: Shape initial refactoring. | Mattes D | 1 | -2/+6 | |
The code compiles, but several structure generators are broken, crash on start. | |||||
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -1/+1 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -1/+1 | |
2014-10-19 | Generator: Rewritten to use SharedPtrs. | Mattes D | 1 | -2/+2 | |
2014-10-16 | Reversed wrong fix for #1517. | STRWarrior | 1 | -8/+2 | |
2014-10-15 | Reversed the order of the loot | STRWarrior | 1 | -7/+15 | |
For some reason the rare items weren't generating at all. Added forgotten Golden Apple | |||||
2014-10-15 | Added loot to dungeons. | STRWarrior | 1 | -1/+27 | |
2014-08-27 | DungeonRooms: Fixed an off-by-one error. | Mattes D | 1 | -2/+2 | |
2014-08-27 | More basic style fixes. | Mattes D | 1 | -2/+2 | |
2014-08-27 | DungeonRooms: Added a height probability distribution function. | Mattes D | 1 | -3/+7 | |
2014-08-27 | DungeonRooms: Added the spawner in the center of the room. | Mattes D | 1 | -0/+15 | |
2014-08-26 | DungeonRooms: Chests are never placed next to each other. | Mattes D | 1 | -22/+27 | |
2014-08-26 | DungeonRooms: Random pattern for floors. | Mattes D | 1 | -1/+32 | |
2014-08-26 | DungeonRooms: Replaced explicit switch with CanBeTerraformed(). | Mattes D | 1 | -11/+3 | |
2014-08-26 | Added initial dungeon rooms finisher. | Mattes D | 1 | -0/+232 | |