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path: root/src/Generating/DungeonRoomsFinisher.cpp (unfollow)
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2019-09-08ShapeGen, HeiGen: Changed to use cChunkCoords.Mattes D1-1/+1
2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-2/+0
Add check for number of empty lines between functions and fix the corresponding failures
2017-06-13FastRandom rewrite (#3754)peterbell101-2/+2
2017-02-14Added some blocks and items (#3503)mathiascode1-0/+7
2015-07-31Unified the doxy-comment format.Mattes D1-1/+1
2015-05-24Made -Weverything an error.tycho1-2/+2
2014-12-11Fixed DungeonRooms edges not generating sometimes.Mattes D1-2/+2
2014-12-02Fixed forgotten semicolonSTRWarrior1-1/+1
2014-12-02Using IntNoise3DInt instead of IntNoise3DSTRWarrior1-1/+1
2014-12-02Suggestions by xoftSTRWarrior1-3/+3
Using IntNoise3D to prevent needless floating point math
2014-12-01Using static cast for Dungeon spawnersSTRWarrior1-1/+1
2014-12-01Dungeons spawners now spawn mobsSTRWarrior1-1/+22
25% for a spider, 25% for a skeleton and 50% for a zombie spawner.
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-8/+17
2014-11-15DungeonRooms: Changed to work with the new shape generators.Mattes D1-10/+15
2014-11-12Generator: Shape initial refactoring.Mattes D1-2/+6
The code compiles, but several structure generators are broken, crash on start.
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-19Generator: Rewritten to use SharedPtrs.Mattes D1-2/+2
2014-10-16Reversed wrong fix for #1517.STRWarrior1-8/+2
2014-10-15Reversed the order of the lootSTRWarrior1-7/+15
For some reason the rare items weren't generating at all. Added forgotten Golden Apple
2014-10-15Added loot to dungeons.STRWarrior1-1/+27
2014-08-27DungeonRooms: Fixed an off-by-one error.Mattes D1-2/+2
2014-08-27More basic style fixes.Mattes D1-2/+2
2014-08-27DungeonRooms: Added a height probability distribution function.Mattes D1-3/+7
2014-08-27DungeonRooms: Added the spawner in the center of the room.Mattes D1-0/+15
2014-08-26DungeonRooms: Chests are never placed next to each other.Mattes D1-22/+27
2014-08-26DungeonRooms: Random pattern for floors.Mattes D1-1/+32
2014-08-26DungeonRooms: Replaced explicit switch with CanBeTerraformed().Mattes D1-11/+3
2014-08-26Added initial dungeon rooms finisher.Mattes D1-0/+232