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* Enable some more clang-tidy linter checks (#4738)peterbell102020-05-151-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate
* ShapeGen, HeiGen: Changed to use cChunkCoords.Mattes D2019-09-081-4/+4
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* BiomeGen: Changed to use cChunkCoords params.Mattes D2019-09-081-1/+1
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* Separated chunk generator from world / plugin interfaces.Mattes D2019-09-061-1/+1
| | | | The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
* Generate biomes when pregenerating heights through CompositedHeiGen.Mattes D2015-06-231-2/+5
| | | | Fixes #2283.
* Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-0/+49
This fixes crashes in the Village generator due to the missing generator.