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path: root/src/Generating/CompoGenBiomal.cpp (follow)
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* Moved the generator defaults to ComposableGenerator.Mattes D2019-09-061-3/+5
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* CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell102018-07-261-1/+0
| | | | Add check for number of empty lines between functions and fix the corresponding failures
* Removed double includes (#3885)Lukas Pioch2017-08-021-1/+0
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* Fixed villages generating under-water.Mattes D2016-12-011-1/+6
| | | | The CompoGenBiomal didn't update the heightmap properly.
* Bulk clearing of whitespaceLogicParrot2016-02-051-18/+18
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* Silenced and fixed many warning messages across multiple files.Samuel Barney2015-07-291-9/+9
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* Fixed compile and a few more warningstycho2015-05-191-1/+6
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* Fixed a lot of warningstycho2015-05-191-6/+9
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* Added parenthesis around the comparisonsSTRWarrior2015-03-081-2/+2
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* Added grass/course dirt layer on MesaPlateauF(M)STRWarrior2015-03-081-0/+14
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* CompoGenBiomal: Fixed signed vs unsigned comparison.Mattes D2014-11-271-1/+1
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* CompoGenBiomal: Fixed sealevel offset.Mattes D2014-11-201-1/+1
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* CompoGenBiomal: Fixed sealevel not generating properly.Mattes D2014-11-201-1/+2
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* Noise3D generators: Changed noise generator to InterpolNoise.Mattes D2014-11-201-1/+1
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* Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-214/+0
| | | | This fixes crashes in the Village generator due to the missing generator.
* Generator: Shape initial refactoring.Mattes D2014-11-121-0/+799
The code compiles, but several structure generators are broken, crash on start.