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2017-07-28Tentative fix for player-limit race condition (#3862)Tiger Wang1-3/+0
* Attempts to fix #2257 Derived from d233e9843148313c71fbaba96ccff660e47b07b1 * Changed player count type to int * Clarified certain actions
2017-07-21FastRandom: Remove discrepancy between arg and return value type. (#3846)Mattes D1-8/+8
2017-06-13FastRandom rewrite (#3754)peterbell101-35/+165
2016-02-05Bulk clearing of whitespaceLogicParrot1-2/+2
2015-03-14Fixed grass spread, closes #1743Tiger Wang1-6/+0
- Removed the salt parameter in cFastRandom functions, it wasn't doing what we thought it was following the move to C++11
2014-12-07Fixed c++11 branch issues.Mattes D1-8/+11
2014-10-21Missing EOL.Alexander Harkness1-1/+1
2014-10-19Migrated random generators to std::randomTiger Wang1-8/+28
2014-10-15Returned cFastRandom and cEnchantment:GetRandomEnchantmentFromVector to beforeSTRWarrior1-1/+1
Added cEnchantment:GenerateEnchantmentFromVector that allows to get the same enchantments over and over.
2014-10-15Enchanted books generate in MineShafts chestsSTRWarrior1-1/+1
2014-08-22Fixed a warning in FastRandom.Mattes D1-1/+1
2014-07-23Fix item durability.Howaner1-0/+3
Fixes #1181
2014-04-07Modified commentdaniel09161-1/+1
2014-04-07Added Enchantment-Slot-Level generatingdaniel09161-0/+3
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-57/+57
2013-07-11Added the cFastRandom classmadmaxoft@gmail.com1-0/+57
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1672 0a769ca7-a7f5-676a-18bf-c427514a06d6