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* Using Super.Mattes D2020-04-161-2/+2
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-5/+5
* Updated APIDoc (#3985)Lukas Pioch2017-09-071-2/+3
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-3/+3
* Replaced includes with forward declarationsLukas Pioch2017-08-131-1/+3
* 1.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu222016-05-141-0/+2
* Bulk clearing of whitespaceLogicParrot2016-02-051-11/+11
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
* Exported individual projectile classes to Lua API.Mattes D2014-10-211-3/+15
* SplashPotionEntity: Use `const cItem &` instead of a cItemarchshift2014-07-261-1/+1
* Moved potion static functions to EntityEffect to create splash potions through worldarchshift2014-07-261-3/+1
* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
* Added destroy-timer system to splash potion entitiesarchshift2014-07-201-0/+20
* Splash potions: Renamed PotionParticleType to PotionColor for clarityarchshift2014-07-191-6/+6
* Fixed splash potion color on tossarchshift2014-07-191-0/+2
* Normalized comments.madmaxoft2014-07-171-1/+1
* Restructured cSplashPotionEntity code.madmaxoft2014-07-151-27/+19
* Added splash potions to NBT serialization and retrievalarchshift2014-07-121-0/+8
* EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift2014-06-191-1/+1
* Applies splash potion effects to mobs as well as playersarchshift2014-06-171-2/+3
* Added splash potion functionalityarchshift2014-06-171-3/+27
* Added classes for splash potions and wither skullsarchshift2014-06-171-0/+34