Commit message (Collapse) | Author | Files | Lines | ||
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2020-10-02 | Fix instant mining of blocks not being recognised, tweak anti-cheat (#4938) | KingCol13 | 1 | -7/+14 | |
* Tried to fix a small issue... Ended up rewriting a bunch of god awful, opaque code with no source and no sense. Who names a function GetPlayerRelativeBlockHardness??? It's gone now. We're safe again. * Testing anti-cheat. * Tidy up debug logging. * Remove empty member declaration. * Rewrite GetDigSpeed slightly for better readability. * GetMiningProgressPerTick now returns 1 when instantly mined. Fixed hasily written typo. * Comment style and typo fixes. | |||||
2020-10-01 | Enchanting table shows detail on hover. Enchanting is deterministic. (#4937) | KingCol13 | 1 | -0/+8 | |
* Use lapis for enchanting, subtract correct number of levels, ClientHandle now selects from pregenerated list. Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com> | |||||
2020-08-29 | Unused/duplicate function cleanup | Tiger Wang | 1 | -3/+0 | |
* FaceIntToBlockFace in 1.8/1.9 protocol merged - Removed undefined permissions stuff in Player header | |||||
2020-08-19 | Add Statistics and Achievements for newer Network standards | 12xx12 | 1 | -3/+2 | |
2020-07-14 | Introduce recipe book functionality (#4493) | Tobias Wilken | 1 | -0/+14 | |
* Introduce recipe book functionality The recipe book helps especially new players. Missing it gives the impression that cuberite is not as advanced as it is. The handling of the recipe book uses the following functions: - Unlock Recipes (https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to make recipes available and show the notification for new recipes. Initialization is done on player login for known ones, the update is done when new items are discovered. - Craft Recipe Request (https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request) when the user selects a recipe from the recipe book to fill the slots. Known recipes are initialized on player login via `Unlock Recipes` with `Action` 0. As soon as a new recipe is discovered this is added via `Unlock Recipes` with `Action` 1. To be able to know and recognize new recipes the player class is extended with `KnownItems` and `KnownRecipes`. As soon as a player touches an item this is compared to the list of `KnownItems`, if the item is unknown the recipes are checked for this item and the other ingredients are checked with the list of `KnownItems`. If a full match is discovered the recipe is unlocked with the client and stored in the `KnownRecipes`. To unlock recipes the recipe ID is sent to the client. A mapping file (for protocol 1.12.2) translated the minecraft recipe names to ids. The crafting.txt is extended with and minecraft recipe names is possible. Limitations: Only a single recipe is added to the crafting area. Multiple clicks or shift click does not increase the number of builds. Co-authored-by: peterbell10 <peterbell10@live.co.uk> * Address first issues mentioned by @peterbell10 - Some linting - Extract loading of recipe specific protocol mapping into a function - Build `RecipeNameMap` only once - Use `std::optional` - Extract `LoadRecipe` from `Window` * Start to implement new suggestions * Update with suggestions from @peterbell10 * Some minor cleanup * Update protocol packet IDs * Remove unused include * Include header in cmake * Change a vector to integer counter * Change dromedaryCase method names to PascalCase * Address suggestions from @madmaxoft * Read Protocol subdirectories to load recipe books To load all recipebooks iterate over the `Protocol` subdirectories to find mapping files. Co-authored-by: peterbell10 <peterbell10@live.co.uk> | |||||
2020-05-15 | Enable some more clang-tidy linter checks (#4738) | peterbell10 | 1 | -1/+1 | |
* Avoid inefficient AString -> c_str() -> AString round trip * Avoid redundant string init expressions * Avoid unnecessary return, continue, etc. * Add .clang-format to help with clang-tidy fix-its * Avoid unnecessary passing by value * Avoid unnecessary local copying * Avoid copying in range-for loops * Avoid over-complicated boolean expressions * Some violations missed by my local clang-tidy * Allow unnecessary continue statements * Add brackets * Another expression missed locally * Move BindingsProcessor call into clang-tidy.sh and add space * Fix pushd not found error * Different grouping of CheckBlockInteractionRate | |||||
2020-05-04 | Improve entity position updates (#4701) | Tiger Wang | 1 | -3/+3 | |
* Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity | |||||
2020-04-16 | Using Super. | Mattes D | 1 | -2/+8 | |
2020-04-02 | Replace buckets to the selected hotbar slot, rather than the first available. (#4580) | Alexander Harkness | 1 | -0/+7 | |
* Replace buckets to the selected hotbar slot, rather than the first available. Replicates vanilla behaviour, as well as being more logical. * Refactor cInventory::AddItem. Behaviour is now documented * Add new cInventory::ReplaceOneEquippedItem and ::SetEquippedItem methods * Return empty potion to the same slot after drinking * Replace buckets correctly in other situations, not simply water and lava Uses the new ReplaceOneEquippedItem method * Correct collecting water from source block with bottle * Add cPlayer::ReplaceOneEquippedItemTossRest method * Handle stacked filled buckets (in theory) Use new cPlayer::ReplaceOneEquippedItemTossRest method | |||||
2020-04-02 | Fix explosion knockback issues and tweak knockback strength (#4590) | peterbell10 | 1 | -3/+3 | |
2020-03-30 | Lua API for spectating entities (#4518) | Mat | 1 | -0/+3 | |
2020-03-05 | Stabilise MoveToWorld (#4004) | Mat | 1 | -4/+2 | |
* Stabilise MoveToWorld * Fix comments and deprecate ScheduleMoveToWorld * Enhanced thread safety for m_WorldChangeInfo * Return unique_ptr from cAtomicUniquePtr::exchange * cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld. Allows broadcasting entities added to the world from the world's tick thread. This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize. As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible. This isn't used anywhere in Cuberite so it's now deprecated. * Update entity position after removing it from the world. Fixes broadcasts being sent to the wrong chunk. * Fix style * cEntity: Update LastSentPosition when sending spawn packet * Add Wno-deprecated-declarations to the lua bindings * Kill uses of ScheduleMoveToWorld | |||||
2018-07-23 | Rewrite explosion knock back (#4251) | changyong guo | 1 | -0/+2 | |
1. Base knockback on an entity's bounding box intersection with the explosion 2. Armor blast protection reduces knockback 3. Don't apply knockback to players flying in creative mode Fixes #4139 | |||||
2018-07-23 | Keep players in gmNotSet (#4248) | changyong guo | 1 | -3/+0 | |
This allows players game mode to update to the default after portal to another world. Fixes #4207 | |||||
2018-07-23 | recover hotbar selected slot after reconnect (#4249) | changyong guo | 1 | -0/+3 | |
1. implement protocol message SendHeldItemChange 2. add save / load inventory equipped item slot in JSON 3. send held item slot message after player connect to server Fixes #4189 | |||||
2018-07-13 | Add unbreaking for armor (#4220) | Bond-009 | 1 | -0/+4 | |
Ref: minecraft.gamepedia.com/Enchanting#Unbreaking #915 | |||||
2018-06-24 | Support swap item between main hand and offhand by press key "F" (#4241) | changyong guo | 1 | -0/+3 | |
Hi, I found cuberite don't support to press key "F" to swap items on main hand and offhand, so I implemented this feature. Best regards Changyong | |||||
2018-01-05 | Item durability loss now depends on the item used. (#4123) | Alexander Harkness | 1 | -1/+8 | |
Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119 | |||||
2017-10-21 | Implement horse inventory (#4053) | peterbell10 | 1 | -0/+4 | |
* Implement horse inventory * Fix sign conversions * Add API doc for ItemCategory::IsHorseArmor * Improve HandleOpenHorseInventory comment and style fixes. | |||||
2017-09-07 | Fire effect now shown for creative and spectator mode players (#3998) | Alexander Harkness | 1 | -6/+12 | |
* Fire effect now shown for creative and spectator mode players Fixes #3989 * Add documentation for IsFireproof | |||||
2017-08-25 | Add cUUID class (#3871) | peterbell10 | 1 | -7/+9 | |
2017-08-24 | Minor changes (#3909) | mathiascode | 1 | -2/+2 | |
2017-08-07 | Changed entity ownership model to use smart pointers | Tiger Wang | 1 | -1/+1 | |
2017-07-28 | Check for intersection between placed blocks and entities. (#3850) | Lane Kolbly | 1 | -0/+3 | |
* Check for intersection between placed blocks and entities. + Implemented GetPlacementCollisionBox, to permit custom placement collision boxes for blocks. * Factored block-entity placement checking into another function in cPlayer. - Removed vector min/max functions * Use GetWorld to get the world in DoesPlacingBlocksIntersectEntity. + Added block height checks, allow different cEntity subclasses to decide whether they will prevent block placement. | |||||
2017-07-23 | Updated armor cover calculation. (#3858) | Lane Kolbly | 1 | -0/+1 | |
* Updated armor damage calculation. + Added lua docs, added casts from float to int. * Changed verbage in docstring and comment. | |||||
2017-07-10 | Implemented draggingitem API. | Lane Kolbly | 1 | -1/+4 | |
2017-06-05 | Fixes problems with windows: | Lukas Pioch | 1 | -1/+1 | |
- Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check - Close open lua window in destructor, to avoid dangling pointers | |||||
2017-05-27 | Add rank prefix and suffix to player name in chat (#3730) | Heiko Hund | 1 | -0/+6 | |
Fixes issue #1721 | |||||
2017-05-21 | Clang 5.0 fixes | Lukas Pioch | 1 | -3/+1 | |
- Added override keyword - Removed inherited member variables | |||||
2017-04-04 | APIDoc: Documented missing functions and variables. (#3634) | Lukas Pioch | 1 | -6/+6 | |
2017-01-03 | Track skin part and main hand preferences (#3498) | Pokechu22 | 1 | -0/+13 | |
2017-01-03 | Track skin part and main hand preferences (#3498) | Pokechu22 | 1 | -0/+13 | |
2016-11-18 | Removed ClientHandle.h dependencies from common headers. | Mattes D | 1 | -15/+13 | |
2016-11-06 | Anticheat fastbreak (#3411) | mohe2015 | 1 | -0/+21 | |
Added block hardness checks when breaking blocks. | |||||
2016-10-21 | Added SendMessageRaw for sending json string. | Lukas Pioch | 1 | -0/+1 | |
2016-10-12 | Spectators added (#2852) | bibo38 | 1 | -0/+4 | |
2016-08-29 | Proper respawn packets on dimension travel | LogicParrot | 1 | -0/+3 | |
2016-06-27 | Changed cLuaWindow callbacks to use cLuaState::cCallback. | Mattes D | 1 | -3/+3 | |
2016-04-13 | Fix occasional freeze bug | LogicParrot | 1 | -4/+6 | |
2016-04-05 | Improved player freeze code | LogicParrot | 1 | -10/+1 | |
2016-03-31 | Players never fall through unloaded chunks or end up inside solids on teleport | LogicParrot | 1 | -0/+2 | |
2016-03-29 | Bed's world is now saved | LogicParrot | 1 | -2/+9 | |
2016-03-21 | Revert "Lua callback" | Mattes D | 1 | -3/+3 | |
2016-03-17 | Changed cLuaWindow callbacks to use cLuaState::cCallback. | Mattes D | 1 | -3/+3 | |
2016-02-19 | Proper entity destruction in non-ticking chunks | LogicParrot | 1 | -0/+2 | |
2016-01-22 | Improved tamed wolf pack cooperation and projectile reactions | LogicParrot | 1 | -2/+5 | |
2016-01-16 | Fix crash when tamed wolf is hit by arrows | LogicParrot | 1 | -1/+1 | |
2016-01-12 | Tamed wolf assists owner (attack / defence) | LogicParrot | 1 | -0/+3 | |
2015-12-25 | Freeze player until chunk is loaded | Safwat Halaby | 1 | -1/+29 | |
2015-12-13 | blockheight mechanism | Gargaj | 1 | -2/+0 | |
2015-12-08 | Small spelling issues fixed | Julian Laubstein | 1 | -3/+3 | |
2015-08-20 | Fixed food drain bugs | Tiger Wang | 1 | -11/+4 | |
2015-07-29 | Silenced and fixed many warning messages across multiple files. | Samuel Barney | 1 | -3/+3 | |
2015-06-10 | Implemented nether portal scanning code. | Lane Kolbly | 1 | -1/+1 | |
2015-06-02 | Added system and above action bar chat messages | jan64 | 1 | -8/+13 | |
2015-05-23 | Fix gamemode not changing properly. | Alexander Harkness | 1 | -84/+83 | |
Should fix #604 | |||||
2015-05-23 | Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. | Lukas Pioch | 1 | -5/+5 | |
2015-05-09 | More style checking. | Mattes D | 1 | -1/+1 | |
Spaces around some operators are checked. | |||||
2015-05-04 | Entity improvements | Tiger Wang | 1 | -1/+1 | |
•Pathfinder improvements •Fixes #1217 •Fixes #1933 Merge remote-tracking branch 'SafwatHalaby/water2' into fixes | |||||
2015-04-25 | cPlayer now checks restrictions. | Mattes D | 1 | -1/+12 | |
Fixes #1331. | |||||
2015-02-28 | Replaced short int with int for Player experience | DevToaster | 1 | -1/+1 | |
2015-02-28 | modified: src/Entities/Player.cpp | DevToaster | 1 | -10/+10 | |
modified: src/Entities/Player.h | |||||
2015-02-08 | Handle client 'leave bed' request | Tiger Wang | 1 | -2/+12 | |
* Fixes #1728 | |||||
2015-02-07 | Spacing | Howaner | 1 | -1/+1 | |
2015-02-07 | cPlayer should override IsOnGround() | Howaner | 1 | -1/+1 | |
2015-01-27 | Converted cServer to use the cNetwork API. | Mattes D | 1 | -3/+15 | |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -2/+2 | |
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay | |||||
2014-12-24 | APIDump: Updated the player block placement documentation. | Mattes D | 1 | -1/+2 | |
The hooks now have fewer parameters but are called on all player-placed blocks (#1618). | |||||
2014-12-24 | Refactored all player block placing to go through hooks. | Mattes D | 1 | -0/+18 | |
Fixes #1618. | |||||
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -2/+2 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -2/+2 | |
2014-10-20 | Migrated cSleep and cTimer to std::chrono | Tiger Wang | 1 | -1/+1 | |
2014-10-01 | cPlayer: Removed useless functions from the Lua API. | madmaxoft | 1 | -2/+6 | |
2014-09-16 | Preparing 1.8 changes | nesco | 1 | -0/+3 | |
Added Spectator Gamemode | |||||
2014-09-02 | Added the new functions to APIDump. | Howaner | 1 | -1/+1 | |
2014-09-02 | Added SetCustomName() to players. | Howaner | 1 | -0/+15 | |
2014-08-21 | Removed last remnant of cGroup. | Mattes D | 1 | -1/+0 | |
2014-08-20 | cPlayer: Exported the LoadRank function to Lua API. | Mattes D | 1 | -2/+2 | |
2014-08-19 | cPlayer reads ranks from cRankManager. | Mattes D | 1 | -23/+30 | |
2014-08-11 | Fixed tolua error with static initialization | archshift | 1 | -3/+3 | |
2014-08-11 | Player.cpp: change unnamed enum to constant integers | archshift | 1 | -6/+7 | |
2014-08-03 | Added cPlayer::GetUUID(). | madmaxoft | 1 | -0/+3 | |
2014-08-03 | Removed unused cPlayer::FoodPoison function | archshift | 1 | -3/+0 | |
2014-07-31 | Fixed hunger bugs, Implemented golden apple, added jump statistic, added correct food effects. | Howaner | 1 | -4/+1 | |
2014-07-31 | Fixed UUIDs handling in cPlayer. | madmaxoft | 1 | -1/+1 | |
The loading expected dashed UUIDs, MCS uses short UUIDs throughout. | |||||
2014-07-24 | Removed redundant semicolons and re-added warning | archshift | 1 | -1/+1 | |
2014-07-23 | Suggestions | Tiger Wang | 1 | -3/+3 | |
2014-07-23 | Fix item durability. | Howaner | 1 | -1/+1 | |
Fixes #1181 | |||||
2014-07-22 | Speed improvements, crash fixes, & self-suggestions | Tiger Wang | 1 | -1/+0 | |
2014-07-21 | Suggestions | Tiger Wang | 1 | -1/+1 | |
2014-07-21 | Style: Normalized to no spaces before closing parenthesis. | madmaxoft | 1 | -7/+7 | |
2014-07-20 | Bug and crash fixes | Tiger Wang | 1 | -6/+9 | |
* Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files | |||||
2014-07-18 | Fix failed merge and other issues | Tiger Wang | 1 | -10/+1 | |
2014-07-17 | Fixed tabs used for alignment. | madmaxoft | 1 | -13/+13 | |
2014-07-17 | Basic style fixes. | madmaxoft | 1 | -2/+2 | |
2014-07-17 | Normalized comments. | madmaxoft | 1 | -3/+3 | |
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | |||||
2014-07-16 | Another fix for excessive food drain | Tiger Wang | 1 | -1/+1 | |
2014-07-11 | Player data filenames are based on UUID. | madmaxoft | 1 | -13/+21 | |
2014-07-11 | Preparation for player UUID-based storage: LoadFromFile() | madmaxoft | 1 | -0/+9 | |
2014-07-04 | Tailored death messages | Tiger Wang | 1 | -1/+1 | |
2014-07-02 | Fixed player teleport food drain | Tiger Wang | 1 | -0/+5 | |
2014-06-29 | Properly implemented enderchests | Tiger Wang | 1 | -2/+9 | |
2014-06-21 | More suggestions | Tiger Wang | 1 | -2/+4 | |
2014-06-19 | EntityEffects.x -> EntityEffect.x, Object-Oriented effects | archshift | 1 | -3/+0 | |
Changed effect map to take a pointer of the effect as a result. | |||||
2014-06-17 | Pawn: renamed HandleEntityEffects to HandleEntityEffect | archshift | 1 | -1/+1 | |
Exported entity effect functions for ToLua and documented them in APIDesc.lua | |||||
2014-06-17 | Player: made healing instantaneous | archshift | 1 | -1/+1 | |
2014-06-17 | Player: Removed food-poisoning-specific code, set duration to 30 seconds | archshift | 1 | -6/+1 | |
http://minecraft.gamepedia.com/Hunger#Behavior | |||||
2014-06-17 | Entity effects: Added handlers for entity effects | archshift | 1 | -0/+3 | |
Implemented hunger, instant health, damage, poison, regen Added "template" entity effect implementations | |||||
2014-06-16 | Add bow charging animation | Howaner | 1 | -1/+1 | |
2014-06-16 | Merge branch 'master' of github.com:mc-server/MCServer | Tycho | 1 | -2/+9 | |
2014-06-16 | Implemented PR suggestions | archshift | 1 | -1/+2 | |
Furnace.txt: newline BlockID: removed extraneous dimension mapping cEntity: fixed typo cPlayer: WorldPtr typedef | |||||
2014-06-15 | Players are saved regularly | Tiger Wang | 1 | -1/+4 | |
* Fixes #1076 | |||||
2014-06-14 | Refactored speed-setting to use a common function for all cases. | madmaxoft | 1 | -9/+4 | |
2014-06-12 | Portals animate and delay correctly | Tiger Wang | 1 | -5/+5 | |
2014-06-11 | Player.h: Moved doxy-comments to Entity.h | archshift | 1 | -3/+3 | |
Moved doxy-comments to the defining function in Entity.h rather than the overloaded functions in Player.h Comment for each function (instead of assumed encapsulating comments) @deprecated tag for ForceSetSpeed() | |||||
2014-06-08 | Added queue for adding entities to cWorld. | Mattes D | 1 | -0/+2 | |
This alone doesn't work properly yet, further changes to cPlayer are needed. | |||||
2014-06-04 | Suggestions | Tiger Wang | 1 | -4/+8 | |
2014-06-01 | Implemented bed homes | Tiger Wang | 1 | -3/+12 | |
+ Implemented bed home positions * Fixed some inventory and health server/client mismatches after world change | |||||
2014-05-31 | Implemented end and nether portals | Tiger Wang | 1 | -1/+1 | |
2014-05-22 | Added doxy-comments | STRWarrior | 1 | -6/+8 | |
2014-05-22 | cEntity::SetSpeed(a_Vector3d) isn't virtualized anymore | STRWarrior | 1 | -1/+1 | |
2014-05-22 | cPlayer overrides the SetSpeedXX functions | STRWarrior | 1 | -1/+5 | |
Fixed compile error | |||||
2014-05-22 | Both SetSpeed functions are now overridden by cPlayer | STRWarrior | 1 | -1/+4 | |
2014-05-20 | Cleaned up cPlayer::UpdateMovementStats; Wither achievements | andrew | 1 | -0/+3 | |
2014-05-13 | Fixes | andrew | 1 | -6/+3 | |
2014-05-12 | Movement Statistics | andrew | 1 | -0/+6 | |
2014-05-12 | cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement() | andrew | 1 | -0/+11 | |
2014-05-11 | Statistic Manager | andrew | 1 | -0/+7 | |
2014-04-26 | Add entity invulnerable | Howaner | 1 | -1/+1 | |
2014-04-23 | Some change to Entity.cpp | Tiger Wang | 1 | -3/+0 | |
* Added comments to BroadcastMovementUpdate() and the collision tracer | |||||
2014-04-19 | Fixed Flint and Steel, reverted Minecart change, renamed a parameter name | jfhumann | 1 | -1/+1 | |
2014-04-18 | Did some static analysis, fixed some bugs and optimized a lot of code | jfhumann | 1 | -1/+1 | |
2014-04-05 | Added cPlayer:SendRotation() API function. | madmaxoft | 1 | -0/+6 | |
2014-03-20 | Plugins can set flying speed. | madmaxoft | 1 | -72/+88 | |
2014-03-20 | Rewritten player speeds to be relative unit-less. | madmaxoft | 1 | -5/+9 | |
Value of 1 means "default speed", 2 means "double the speed", 0.5 means "half the speed". This allows for easier plugins and is more future-proof. | |||||
2014-03-09 | Beds now work properly fixes #707 | Tiger Wang | 1 | -3/+14 | |
Also fixes FS392 Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp | |||||
2014-03-09 | CheckBlockInteractionsRate() fixed & enabled | Tiger Wang | 1 | -10/+1 | |
2014-02-16 | Links sent via chat messages are clickable. | madmaxoft | 1 | -1/+2 | |
Fixes #658. | |||||
2014-02-16 | Fixed minor formatting issues from #682 | Tiger Wang | 1 | -2/+0 | |
- Removed unused PlaySoundEffect * Simplified and parenthesised code | |||||
2014-02-16 | Add Exp Bottle Effects | Howaner | 1 | -0/+2 | |
2014-02-15 | Implemented cCompositeChat. | madmaxoft | 1 | -0/+1 | |
This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions. Fixes #678. | |||||
2014-02-07 | Improved chat messaging functions | Tiger Wang | 1 | -7/+8 | |
* Moved string manipulation into cClientHandle and therefore... + Added configuration option for prefixes. * Cleaned up code. * Updated documentation for API. | |||||
2014-02-06 | Added more chat functions | Tiger Wang | 1 | -1/+0 | |
2014-02-05 | Removed deprecated HasCommand function | STRWarrior | 1 | -1/+0 | |
2014-02-05 | Fixed annoying creative on fire bug | Tiger Wang | 1 | -0/+3 | |
2014-02-04 | Added more SendMessageXXX() functions | Tiger Wang | 1 | -0/+4 | |
2014-02-03 | Added SendMessageXXX() to cPlayer | Tiger Wang | 1 | -0/+3 | |
As requested by @bearbin, one no longer needs to download a file that links to Core. The server does it! Hopefully this encourages standards compliance. | |||||
2014-01-25 | Implemented fall damage for mobs | Tiger Wang | 1 | -1/+1 | |
+ Implemented mobile fall damage * Formatting fixes + Defined new Position->Integer macros | |||||
2014-01-25 | All mobs now drown (fixes #54) | Tiger Wang | 1 | -22/+0 | |
* Implemented mob drowning * Iron Golems and squids are excluded | |||||
2014-01-24 | Fixed spacing and doxycomments. | Mike Hunsinger | 1 | -3/+3 | |
2014-01-23 | Split TossItem into three Toss functions (Held, Equipped and Pickup) | Mike Hunsinger | 1 | -1/+8 | |
2014-01-20 | Scoreboard deserialization | andrew | 1 | -2/+5 | |
2014-01-19 | Basic scoreboard implementation | andrew | 1 | -1/+10 | |
2014-01-13 | Detaching improvements | Tiger Wang | 1 | -0/+2 | |
* Players now search for an area around themselves to teleport to when detaching from something | |||||
2013-12-22 | merged in warnings changes | Tycho Bickerstaff | 1 | -2/+2 | |
2013-12-22 | converted commneted paramater names to the unused macro | Tycho Bickerstaff | 1 | -1/+1 | |
2013-12-21 | Floater now dissapears when the player doesn't have an fishing rod equipped. | STRWarrior | 1 | -0/+3 | |
2013-12-21 | Root is now warnings clean | Tycho Bickerstaff | 1 | -2/+2 | |
2013-12-20 | Sorted a few constructors to remove warnings. | madmaxoft | 1 | -3/+6 | |
2013-12-19 | Implented IsFishing, SetIsFishing and GetFloaterID(). | STRWarrior | 1 | -0/+10 | |
2013-12-16 | Fixed cClientHandle::Tick() being called from two threads. | madmaxoft | 1 | -2/+0 | |
When the player was initialized, the Tick() function continued to stream chunk, while the cWorld called Tick() from its tick thread. Final fix for #187. | |||||
2013-12-15 | Renamed ShootTo function to ForceSetSpeed. | STRWarrior | 1 | -2/+2 | |
2013-12-15 | This adds a function that allows you to 'shoot' a player towards a direction. | STRWarrior | 1 | -0/+3 | |
2013-12-15 | Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function | STRWarrior | 1 | -1/+13 | |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 | |
2013-11-21 | Exported static XP calculation to Lua API. | madmaxoft | 1 | -10/+8 | |
2013-11-16 | edited comment and changed error behavior of DeltaXp | Daniel O'Brien | 1 | -1/+2 | |
2013-11-16 | updated plugin again... | Daniel O'Brien | 1 | -1/+1 | |
2013-11-16 | removed SpendExperience and changed AddExperience to handle removing Xp | Daniel O'Brien | 1 | -5/+2 | |
2013-11-16 | fixed bug and added SpendExperience() | Daniel O'Brien | 1 | -0/+4 | |
2013-11-16 | fix possible threadlock issue, changed function names to be closer to standard | Daniel O'Brien | 1 | -8/+15 | |
2013-11-15 | finished #143 I believe | Daniel O'Brien | 1 | -0/+2 | |
2013-11-15 | added cProtocol function to pass xp to client | Daniel O'Brien | 1 | -7/+7 | |
2013-11-14 | luaExport | Daniel O'Brien | 1 | -0/+5 | |
2013-11-13 | changed function name | Daniel O'Brien | 1 | -3/+3 | |
2013-11-13 | minor changes | Daniel O'Brien | 1 | -1/+1 | |
2013-11-13 | changed name convention | Daniel O'Brien | 1 | -3/+3 | |
2013-11-13 | Fixed problems with code style etc | Daniel O'Brien | 1 | -21/+16 | |
2013-11-13 | Player Xp, includes get/set and addExperience | Daniel O'Brien | 1 | -1/+1 | |
2013-11-13 | Player Xp | Daniel O'Brien | 1 | -1/+43 | |
2013-11-03 | Added cPlayer::GetEffectiveGameMode(). | madmaxoft | 1 | -0/+4 | |
2013-10-24 | Cleanup in cPlayer. | madmaxoft | 1 | -2/+4 | |
2013-10-24 | Unified cPlayer's Heal() function with cEntity's. | madmaxoft | 1 | -6/+9 | |
2013-08-30 | Moved throw pos and speed calculation from cProjectileEntity into cPlayer. | madmaxoft | 1 | -1/+7 | |
2013-08-30 | Shooting a bow kinda works. | madmaxoft | 1 | -0/+15 | |
The arrow is released, but sometimes hits wrong blocks or disappears completely. | |||||
2013-08-19 | Debuggers: Added continuous hunger reporting. | madmaxoft | 1 | -2/+5 | |
Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger. | |||||
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -2/+2 | |
2013-08-13 | Clients are now ticked in cServer first, then in cWorld once they get assigned a world. | madmaxoft | 1 | -1/+1 | |
2013-08-09 | Removed the need to recalculate whether player is under water in ApplyFoodExhaustion | James Ravenscroft | 1 | -5/+7 | |
2013-08-09 | Added IsSwimming and IsSubmerged flags and access methods | James Ravenscroft | 1 | -1/+13 | |
2013-08-08 | Made comments more readable by adding space between // and text content. Added /// doxygen syntax comments to declarations | James Ravenscroft | 1 | -2/+2 | |
2013-08-08 | Fixed the formatting issues in player cpp files | James Ravenscroft | 1 | -8/+8 | |
2013-08-08 | Made player drowning implementation | James Ravenscroft | 1 | -1/+12 | |
2013-08-08 | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. | madmaxoft | 1 | -1/+1 | |
As requested in FS 418. | |||||
2013-07-28 | Player eating is now properly broadcast to other players. | madmaxoft | 1 | -10/+30 | |
Also fixed the API relating to food, determining player gamemode, and removed several unneeded API functions. | |||||
2013-07-28 | Implemented basic eating support. | madmaxoft | 1 | -0/+13 | |
Food is now properly consumed and it takes 1.5 sec. | |||||
2013-07-28 | Added cPlayer::IsGameModeXXX() and cWorld::IsGameModeXXX() functions. | madmaxoft | 1 | -1/+12 | |
These are the preferred way of determining the gamemode, you should use those instead of doing manual comparisons to the gamemode value. | |||||
2013-07-12 | First implementation of movement-related hunger and API | madmaxoft@gmail.com | 1 | -15/+47 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1673 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-07 | Fixed sprinting in 1.6.1, made speeds available through API; fixed messages containing quotes. | madmaxoft@gmail.com | 1 | -1/+31 | |
Fixes FS #415 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1660 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-03 | Fixed player moving between worlds. | madmaxoft@gmail.com | 1 | -1/+1 | |
Fixes FS #407. Also fixes a few possible deadlocks between SocketThreads and TickThread git-svn-id: http://mc-server.googlecode.com/svn/trunk@1641 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -4/+4 | |
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-06-04 | Implemented proper player crouching. | madmaxoft@gmail.com | 1 | -0/+8 | |
Fixes FS #365 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1553 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-06-02 | LuaWindow: Fixed memory leaks with unclosed windows | madmaxoft@gmail.com | 1 | -3/+3 | |
A player disconnecting will now force all windows to close, not respecting any plugin's overrides. http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-30 | LuaWindow: Initial code, the window can be opened, but not much manipulated | madmaxoft@gmail.com | 1 | -7/+17 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1532 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-30 | Implemented left-click inventory painting | madmaxoft@gmail.com | 1 | -4/+18 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1529 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-24 | Refactored cInventory to use cItemGrid for the actual Storage | madmaxoft@gmail.com | 1 | -2/+4 | |
This makes the API more orthogonal and is easier to use in the plugins. Also changes in the inventory are now propagated to the needed places (armor updates to BroadcastEntityEquipment etc.) even when the inventory is changed by a plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1503 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-05-19 | Inventory code cleanup, players can now see each other's armor | madmaxoft@gmail.com | 1 | -2/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-22 | Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. | keyboard.osh@gmail.com | 1 | -0/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1400 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2013-01-12 | Merged branch "branches/hooks" into "trunk". | madmaxoft@gmail.com | 1 | -38/+39 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Fixed linux compilation | madmaxoft@gmail.com | 1 | -2/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1094 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -1/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-12-21 | Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) | madmaxoft@gmail.com | 1 | -12/+43 | |
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-27 | Added initial adventure mode support | luksor111@gmail.com | 1 | -0/+1 | |
Added missing Emerald crafting recipe You get more fall damage when jumping Torch no longer protects players from fall damage Fixed Ender Chest drops git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-11-11 | Cleanup: Removed deprecated functions from Lua API | madmaxoft@gmail.com | 1 | -2/+0 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1033 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-10-18 | Converted some const char*s and std::strings to AStrings | faketruth | 1 | -4/+8 | |
Added a cPlayer:RemoveFromGroup() so players can be removed from groups programmatically Added a cClientHandle:SetUsername to be used by Lua. I'm curious what ThuGie can do with his plugin. git-svn-id: http://mc-server.googlecode.com/svn/trunk@978 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-10-14 | Completely removed support for old style Lua plugins (can use both Plugin and NewPlugin in settings.ini for now) | faketruth | 1 | -6/+6 | |
Removed cPlugin_Lua, obviously cPluginManager stores plugins by their (folder)name cPluginManager now scans the Plugins folder for potential plugins and adds them as non-loaded plugins Added a DisablePlugin and LoadPlugin to disable and load plugins on a per-plugin basis instead of all at once cPluginManager::FindPlugins refreshes the plugin list by removing non-existing plugins and adding new plugins Made it incredibly easy to use new plugins from the WebAdmin Exposed some food/hunger related functions in cPlayer to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@959 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-10-06 | Lua plugins can get player's equipped item | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@932 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -2/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-09-20 | Refactored windows. | madmaxoft@gmail.com | 1 | -8/+12 | |
As described on the forum: http://forum.mc-server.org/showthread.php?tid=561 For now, only basic clicking works; shift-click not implemented yet. git-svn-id: http://mc-server.googlecode.com/svn/trunk@867 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-28 | Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore. | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -3/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@783 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -5/+6 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-18 | Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects. | madmaxoft@gmail.com | 1 | -0/+1 | |
This breaks plugin API! Plugins need to modify their hook functions to match those used in the Core plugin git-svn-id: http://mc-server.googlecode.com/svn/trunk@750 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-10 | Fixed a crash in creative inventory (FS 235, patch submitted by l0udPL) | madmaxoft@gmail.com | 1 | -1/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@722 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-08-03 | Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type. | madmaxoft@gmail.com | 1 | -1/+2 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@711 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-07-17 | Simple health regeneration system | lapayo94@gmail.com | 1 | -3/+17 | |
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -146/+146 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-05-29 | Refactored item-eating from cClientHandle into cPlayer | madmaxoft@gmail.com | 1 | -2/+7 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@519 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-16 | Got rid of cPlayer::sPlayerState | faketruth | 1 | -6/+13 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@418 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-03-07 | Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 | faketruth | 1 | -12/+15 | |
Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -4/+8 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-02-01 | Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients; | madmaxoft@gmail.com | 1 | -3/+3 | |
Global player-kicking function (cServer, cRoot); More char * -> AString conversion git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-31 | Changed how Lua handles the (Post)Params in the HTTPRequest of a WebPlugin | faketruth | 1 | -1/+1 | |
It should now be theoretically possible to upload files through WebAdmin git-svn-id: http://mc-server.googlecode.com/svn/trunk@203 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-30 | Added a WebAdmin interface to view users their groups, and the permissions of groups. | faketruth | 1 | -0/+3 | |
cChunk::Tick did an assertion in cCSLock, I used a cCSUnlock to fix it, but not sure if this is correct. git-svn-id: http://mc-server.googlecode.com/svn/trunk@194 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -2/+4 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-01 | CreativeInventory Update | lapayo94@gmail.com | 1 | -2/+1 | |
- Fixed various problems with the new creative inventory (Crafting, furnace, etc) - Creative inventory will now be saved to disk, so you keep your creative inventory also for the next sessions git-svn-id: http://mc-server.googlecode.com/svn/trunk@162 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2012-01-01 | - implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory) | lapayo94@gmail.com | 1 | -2/+8 | |
(Separation is not perfect yet, because maybe there are some mayor changes needed :D) - implemented CreativeInventoryAction (was mistakenly called CreateInventoryAction) -> Fixed meta data for creative selected blocks ->->Slabs/Steps are now placed correctly - slabs can now be build to a double slab - fixed a bug in the inventory which put items with different meta values in the same slot git-svn-id: http://mc-server.googlecode.com/svn/trunk@160 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-29 | - Initial food handling by cedeel | mtilden@gmail.com | 1 | -0/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@156 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - implemented the fire simulation in native c++ (cFireSimulator) | lapayo94@gmail.com | 1 | -0/+2 | |
- Changed the Durationsystem for Items. cPlayer::UseEquippedItem calls cItem::DamageItem this function damages the item if it has a duration. (needed the duration also in another place so this saves code ;)) - added some other burning blocks - the mobtypes for the settings.ini which i must have forgotten in the last commit git-svn-id: http://mc-server.googlecode.com/svn/trunk@150 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-28 | - Implemented Drops from Burning animals | lapayo94@gmail.com | 1 | -19/+12 | |
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-27 | - Added basic ping handling. | mtilden@gmail.com | 1 | -1/+1 | |
Not sure what's up with the MC client, though. It doesn't seem to end up giving good results like the KA packet return is hanging and waiting for other things to process instead of being handled on its own to give a true result. Feel free to update if there's any way to deliver truer results. git-svn-id: http://mc-server.googlecode.com/svn/trunk@133 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld() | faketruth | 1 | -0/+2 | |
Changed isValidItem to IsValidItem in Core.lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@126 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Added timer to cPlayer PlayerListItem because sending the packets like minecraft does (every tick per player) is 20 pps per client to each client and was causing Kicks for having too high of a packet queue | mtilden@gmail.com | 1 | -0/+3 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@120 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-26 | - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display | mtilden@gmail.com | 1 | -1/+1 | |
- Added xC9 PlayerListItem packet and added code for player names to be added and removed from the scoreboard (need a catch-all for client disconnects: crashes, timeouts, etc) - Changed wid wording to a_WindowType git-svn-id: http://mc-server.googlecode.com/svn/trunk@113 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-12-25 | Hold item is now dropped when inventory is closed | lapayo94@gmail.com | 1 | -1/+1 | |
Thanks to mtilden for this ( http://forum.mc-server.org/showthread.php?tid=183&pid=1428#pid1428 ) Also the items in the 4 crafting slots are now dropped. git-svn-id: http://mc-server.googlecode.com/svn/trunk@107 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-10 | Can now set gamemode via lua. | admin@omencraft.com | 1 | -0/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@89 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-10 | Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work. | admin@omencraft.com | 1 | -3/+6 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@87 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-09 | Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) | admin@omencraft.com | 1 | -1/+4 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-02 | Fixed some "Entity was not found in any chunk!" warnings | faketruth | 1 | -1/+3 | |
Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -0/+2 | |
Players are now stored in separate folder /players instead of in the world folder (!so move the folder!) Fixed a memory leak/error in cPickup.cpp Multiple worlds are stored in cRoot cClientHandle lists are taken out of cWorld and now stored in cServer Worlds now have names to distinguish them by Some functions in the Core plugin now distinguish between worlds git-svn-id: http://mc-server.googlecode.com/svn/trunk@40 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-11-01 | Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) | admin@omencraft.com | 1 | -2/+10 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-21 | Compiles for linux | faketruth | 1 | -0/+1 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@6 0a769ca7-a7f5-676a-18bf-c427514a06d6 | |||||
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+96 | |
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6 |