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* Changed the AddEntityEffect() params for easier calls.madmaxoft2014-06-171-17/+16
* Entity Effect: Separates total duration and ticks of activityarchshift2014-06-171-16/+8
* Fixed MSVC compilation.madmaxoft2014-06-171-4/+7
* Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift2014-06-171-2/+2
* Added wither damage type, wither entity effect.archshift2014-06-171-1/+15
* Monster: added IsUndead(), undead-specific entity effectsarchshift2014-06-171-6/+0
* Removed long function wrappingarchshift2014-06-171-2/+1
* Entity effect type: use 'eff' as a prefix instead of 'ef'archshift2014-06-171-10/+10
* Added splash potion functionalityarchshift2014-06-171-3/+4
* Implemented drinkable potions, noeffect entity effect,archshift2014-06-171-0/+14
* Implemented milk, added documentation to Pawn.harchshift2014-06-171-0/+20
* Pawn.cpp: fixed effect iterator BAD_ACCESSarchshift2014-06-171-8/+13
* Pawn: Enabled entity effect broadcast, added typedefarchshift2014-06-171-3/+4
* Entity effects: Added handlers for entity effectsarchshift2014-06-171-0/+95
* Added iterator on tick to manage entity effect durationarchshift2014-06-171-1/+18
* cPawn: Remove unused m_bBurnablearchshift2014-06-171-1/+0
* Moved Effects.h to EntityEffects.h, added initial implarchshift2014-06-171-0/+25
* Moved source to srcAlexander Harkness2013-11-241-0/+19