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2021-01-22Implementation of totem of undying behaviour (#5111)Damián Imrich1-0/+49
* notchian totem of undying * ... * .... * Update src/Entities/Pawn.cpp Co-authored-by: Alexander Harkness <me@bearbin.net> * DeductTotem func * fixed build errors * Added myself to CONTRIBUTORS * Small changes Co-authored-by: Peter <peter@cassoviacode.com> Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-19/+10
* Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
2020-09-20BlockHandler initialisation is a constant expression (#4891)Tiger Wang1-1/+1
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-17Add some const qualifiers to functions (#4874)12xx121-2/+2
* add some const qualifiers to functions * added changes suggested by @tigerw Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-05-03Add cEntity::GetBoundingBox, and use where appropriate. (#4711)Alexander Harkness1-1/+1
* Add cEntity::GetBoundingBox, and use where appropriate.
2020-04-21Vector3 in Handlers (#4680)Mattes D1-10/+7
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-16Using Super.Mattes D1-7/+7
2020-04-03Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D1-0/+1
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-1/+1
2019-09-27Fixed MSVC warnings (#4400)Mattes D1-1/+1
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-2/+2
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-26Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness1-1/+1
Fixes #4292.
2018-07-25Reimplemented fall particlesTiger Wang1-3/+8
Regression when 1.9.x support introduced in #3135, originally implemented in #461.
2018-07-23cPawn: Reset last ground height in ResetPosition (#4261)peterbell101-0/+10
Prevents fall damage after teleporting/portaling to a lower height. Fixes #3457
2018-01-14Rename cEntity swim states (#3996)Alexander Harkness1-4/+1
* Replace cEntity:m_IsSubmerged with m_IsHeadInWater * Replace cEntity:m_IsSwimming with m_IsInWater * Add API documentation for new symbols * Apply SetSwimState to all entities, not just mobs and players * Pickups now use IsOnFire to check if they are on fire before destruction Fixes #3987
2017-09-19Removed UTF-8 BOM (#4033)Lukas Pioch1-1/+1
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-40/+28
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-28/+40
This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-40/+28
2017-08-24Added check to deactivate existing entity effects when new entity effects are added.Lane Kolbly1-0/+7
2017-08-03Implement invisibility effectpeterbell101-9/+30
2016-12-30Fix crash after calling OnTick on removed effect (#3501)Fabian Stein1-3/+5
2016-12-29Fixed entity effect ticking (#3497)Fabian Stein1-1/+10
Fixes #3386
2016-11-06Anticheat fastbreak (#3411)mohe20151-0/+21
Added block hardness checks when breaking blocks.
2016-10-12Spectators added (#2852)bibo381-1/+5
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-1/+5
2016-07-21Dropped 1.7 support (#3253)Mathias1-1/+1
2016-06-02Fixed fall damageTiger Wang1-38/+15
* Fixes #3216
2016-05-141.9 / 1.9.2 / 1.9.3 / 1.9.4 protocol support (#3135)Pokechu221-2/+3
* Semistable update to 15w31a I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written. * Update to 15w34b protocol Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff! * Partially update to 15w35e Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d. * Add '/blk' debug command This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible. * Fix CRLF normalization in CheckBasicStyle.lua Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't. The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored. * Update to 15w40b This includes chunk serialization. Fully functional chunk serialization for 1.9. I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code. * Write long-by-long rather than creating a buffer This is a bit faster and should be equivalent. However, the code still doesn't look too good. * Update to 15w41a protocol This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added. * Update to 15w45a * 15w51b protocol * Update to 1.9.0 protocol Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks). * Fix item pickup packet not working That was a silly mistake, but at least it was an easy one. * 1.9.2 protocol support * Fix version info found in server list ping Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately. * Fix build errors generated by clang These didn't happen in MSVC. * Add protocol19x.cpp and protocol19x.h to CMakeLists * Ignore warnings in protocol19x that are ignored in protocol18x * Document BLOCK_FACE and DIG_STATUS constants * Fix BLOCK_FACE links and add separate section for DIG_STATUS * Fix bat animation and object spawning The causes of both of these are explained in #3135, but the gist is that both were typos. * Implement Use Item packet This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block. * Handle DIG_STATUS_SWAP_ITEM_IN_HAND * Add support for spawn eggs and potions The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending. * Remove spammy potion debug logging * Fix wolf collar color metadata The wrong type was being used, causing several clientside issues (including the screen going black). * Fix 1.9 chunk sending in the nether The nether and the end don't send skylight. * Fix clang build errors * Fix water bottles becoming mundane potions This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion. Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging. * Copy Protocol18x as Protocol19x Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names). * Make thrown potions use the correct appearence This was caused by potions now using metadata. * Add missing api doc for cSplashPotionEntity::GetItem * Fix compile error in SplashPotionEntity.cpp * Fix fix of cSplashPotionEntity API doc * Temporarilly disable fall damage particles These were causing issues in 1.9 due to the changed effect ID. * Properly send a kick packet when connecting with an invalid version This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping. I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way). * Handle server list pings from unrecognized versions This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse). * Use cPacketizer for the disconnect packet This also should fix clang build errors. * Add 1.9.3 / 1.9.4 support * Fix incorrect indentation in APIDesc
2016-05-03Fixed death on teleportation or leaving Minecart (#3181)LogicParrot1-0/+18
2016-02-19Proper entity destruction in non-ticking chunksLogicParrot1-2/+2
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-10/+78
2016-02-02Fix cPawn pushingMarvin Kopf1-0/+6
cPawn instances can no longer push an entity they are attached to. cEntity now has a IsAttachedTo method.
2015-12-13blockheight mechanismGargaj1-3/+181
2015-11-10Avoid division by zeroGargaj1-1/+1
It won't do much because direction will still be a nullvector, but it at least avoids a CPU spike.
2015-11-07code styleGargaj1-3/+3
2015-11-07implement pushing/shoving based on @NiLSPACE's suggestionGargaj1-0/+36
2015-11-01Implemented the Water Breathing Potion functionality.bibo381-0/+15
Fixes #2556
2015-10-31Implemented the FireResistence potion effects.bibo381-0/+18
This not only provides fire resistence, but also prevents blaze fireballs. See #2556
2015-05-24Made -Weverything an error.tycho1-1/+1
2015-05-19Make -Werror disabling file onlytycho1-1/+1
Ad fix a load of warnings
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-1/+1
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+2
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-09-01Added CustomName to cMonster.Howaner1-3/+6
2014-07-17Updated cPawn::KilledBy signature for custom death messages.madmaxoft1-2/+2
2014-07-12For now, removed creator member from Entity Effect for pointer safetyarchshift1-3/+4
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift1-107/+12
Changed effect map to take a pointer of the effect as a result.
2014-06-17Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift1-17/+8
2014-06-17Added the OnEntityAddEffect hook.madmaxoft1-0/+9
2014-06-17Entity Effects: Clarified user, added it to AddEntityEffectarchshift1-3/+13
Added second AddEntityEffect with a pass-by-value of the class.
2014-06-17Changed the AddEntityEffect() params for easier calls.madmaxoft1-17/+16
2014-06-17Entity Effect: Separates total duration and ticks of activityarchshift1-16/+8
Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
2014-06-17Fixed MSVC compilation.madmaxoft1-4/+7
2014-06-17Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift1-2/+2
Exported entity effect functions for ToLua and documented them in APIDesc.lua
2014-06-17Added wither damage type, wither entity effect.archshift1-1/+15
2014-06-17Monster: added IsUndead(), undead-specific entity effectsarchshift1-6/+0
2014-06-17Removed long function wrappingarchshift1-2/+1
2014-06-17Entity effect type: use 'eff' as a prefix instead of 'ef'archshift1-10/+10
2014-06-17Added splash potion functionalityarchshift1-3/+4
2014-06-17Implemented drinkable potions, noeffect entity effect,archshift1-0/+14
Clears entity effects on death
2014-06-17Implemented milk, added documentation to Pawn.harchshift1-0/+20
2014-06-17Pawn.cpp: fixed effect iterator BAD_ACCESSarchshift1-8/+13
Erasure was occurring before the iterator increased, causing a bad access. Solved by storing map pairs in variables and manually updating iterator before erasure. Fixed mix-up in function arguments on food poisoning
2014-06-17Pawn: Enabled entity effect broadcast, added typedefarchshift1-3/+4
Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
2014-06-17Entity effects: Added handlers for entity effectsarchshift1-0/+95
Implemented hunger, instant health, damage, poison, regen Added "template" entity effect implementations
2014-06-17Added iterator on tick to manage entity effect durationarchshift1-1/+18
2014-06-17cPawn: Remove unused m_bBurnablearchshift1-1/+0
2014-06-17Moved Effects.h to EntityEffects.h, added initial implarchshift1-0/+25
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-8/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-376/+2
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-4/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-01Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)madmaxoft@gmail.com1-1/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1346 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-12/+8
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-28Renamed HOOK_KILLED to HOOK_KILLING to match naming conventions.madmaxoft@gmail.com1-4/+4
Also tweaked the mechanics so that plugins may revive without dropping other plugins out of the picture. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1182 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-2/+2
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-15/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-45/+227
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-6/+6
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-2/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-24/+22
git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-4/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@761 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-16/+0
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-252/+252
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@411 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
/tp command should work again :) git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-7/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@298 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-5/+5
git-svn-id: http://mc-server.googlecode.com/svn/trunk@268 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-34/+100
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29- Animals burn now when moving into lava or firelapayo94@gmail.com1-5/+9
- Monster health is now working properly git-svn-id: http://mc-server.googlecode.com/svn/trunk@157 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+7
git-svn-id: http://mc-server.googlecode.com/svn/trunk@156 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-7/+89
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+96
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6