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* Entity Effect: Separates total duration and ticks of activityarchshift2014-06-171-3/+10
| | | | Changed HandleEntityEffect to use cEntityEffect's ticks instead of a static counter
* Entity effect type: use 'eff' as a prefix instead of 'ef'archshift2014-06-171-24/+24
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* Added splash potion functionalityarchshift2014-06-171-0/+4
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* Implemented drinkable potions, noeffect entity effect,archshift2014-06-171-0/+1
| | | | Clears entity effects on death
* EntityEffect: read-only getters, added user and distance modifier fieldsarchshift2014-06-171-5/+25
| | | | | User: the pawn that uses or produces the entity effect (drinks/throws a potion) Distance modifier: the potency modifier from splash potion effectivity radius
* Moved Effects.h to EntityEffects.h, added initial implarchshift2014-06-171-0/+53