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2013-12-23Fixed a comment in Entity.cppTiger Wang1-1/+1
2013-12-22Implemented knockback and critical hitTiger Wang1-4/+21
2013-12-20More reordering fixes.madmaxoft1-2/+2
2013-12-20Sorted a few constructors to remove warnings.madmaxoft1-5/+5
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-1/+1
2013-12-16Added HandleSpeedFromAttachee so an entity can override the function.STRWarrior1-4/+14
2013-12-08Fixed angle normalization typo.madmaxoft1-1/+1
2013-12-08Fixed normalizing large angles.madmaxoft1-6/+3
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-03Added cEntity:GetYaw() and cEntity:SetYaw().madmaxoft1-2/+2
2013-09-19Fixed a crash in cEntity when the entity was at BlockY == 0.madmaxoft1-3/+2
2013-09-16Fixed friction for entitiesTiger Wang1-13/+13
2013-09-15Added breakTiger Wang1-0/+1
2013-09-13Even better pickup physicsTiger Wang1-18/+23
2013-09-13Even more fixes [SEE DESC]Tiger Wang1-14/+35
2013-09-13Fixed water speed issuesTiger Wang1-5/+6
2013-09-12Implemented xoft's suggestions againTiger Wang1-19/+16
2013-09-11Implemented xoft's suggestionsTiger Wang1-5/+22
2013-09-11More changes [SEE DESC]Tiger Wang1-1/+1
2013-09-11Fixed two bugsTiger Wang1-6/+6
2013-09-11Added void damageTiger Wang1-0/+23
2013-09-10Entities now maintain speed outside of worldTiger Wang1-2/+9
2013-09-07Fixed formatting and removed gravity thingTiger Wang1-1/+2
2013-09-07Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft1-0/+33
2013-09-06Implemented SteerVehicle packet.madmaxoft1-6/+27
2013-09-06Implemented SteerVehicle packet.madmaxoft1-6/+27
2013-09-05Further physics improvements [SEE DESC]Tiger Wang1-12/+12
2013-09-04Pickups spawn with correct speed and positionTiger Wang1-1/+1
2013-09-04Added better push out of entitiesTiger Wang1-1/+8
2013-08-29Physics enhancementsTiger Wang1-6/+15
2013-08-27Entities fall 3x slower in watermadmaxoft1-1/+1
2013-08-26Debug: arrow log their position in each tickmadmaxoft1-19/+26
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-0/+4
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-11/+11
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-1/+9
2013-07-24cEntity doesn't process physics / burning when in an invalid chunkmadmaxoft@gmail.com1-2/+8
2013-07-07Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore.madmaxoft@gmail.com1-0/+9
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-7/+7
2013-07-01dtOnFire damage wasn't dealt properlymadmaxoft@gmail.com1-1/+1
2013-07-01Fixed burn / fire damage in each game tick.madmaxoft@gmail.com1-9/+6
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-4/+462
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-2/+6
2013-06-18TNT fixes.madmaxoft@gmail.com1-8/+18
2013-05-21Fixed linking error from rev 1498madmaxoft@gmail.com1-2/+19
2013-05-21Entity: Switched detection of ground to use g_BlockIsSolid global variable.keyboard.osh@gmail.com1-16/+16
2013-05-05Entity: Now entites inside a cobweb slow down their speedkeyboard.osh@gmail.com1-8/+22
2013-04-28cEntity: Added mass to entities.keyboard.osh@gmail.com1-0/+20
2013-04-28Added initialization of rotation in cEntity.keyboard.osh@gmail.com1-0/+1
2013-04-28Increased Maximum speed to 78 blocks per secondkeyboard.osh@gmail.com1-6/+6
2013-04-22Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs.keyboard.osh@gmail.com1-0/+160
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-112/+28
2013-04-07Fixed an assert in entities when destroying an entity without ever initializing itmadmaxoft@gmail.com1-2/+5
2013-04-07Fixed bug in entities movement: Corrected proper flooring of double values for the relative move packet, and teleport packet. Also, made the velocity packet to be sent first than the positions packets.keyboard.osh@gmail.com1-13/+13
2013-04-03Fixed bug with Rotation not getting properly wrapped after being set.keyboard.osh@gmail.com1-0/+2
2013-04-02Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdatekeyboard.osh@gmail.com1-39/+73
2013-03-23Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions.keyboard.osh@gmail.com1-10/+84
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-12/+120
2013-03-09Pickups are now being saved into Anvil.madmaxoft@gmail.com1-9/+20
2013-03-03Player can sit in minecarts (but not move them yet)madmaxoft@gmail.com1-27/+94
2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-2/+2
2013-02-10Removed useless logging from cEntity::GetLookVector()madmaxoft@gmail.com1-2/+1
2013-02-03Added a GetClassStatic function to all entities, as well as cFurnaceEntity, cChestEntity and cWorldfaketruth1-1/+13
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-0/+11
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-3/+3
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-4/+11
2012-12-21Replaced "const double &" with plain "double" for simplicitymadmaxoft@gmail.com1-11/+11
2012-10-06Removed a few debugging messages from the release builds.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-6/+6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-0/+2
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-39/+8
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-11/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-382/+382
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-2/+1
2012-03-10Using references instead of pointers for sending packetsmadmaxoft@gmail.com1-3/+3
2012-03-09cClientHandles have a unique ID now to distinguish themfaketruth1-1/+1
2012-03-07Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380faketruth1-0/+2
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-1/+1
2012-02-26Attempt at fixing crashes with disconnecting playersmadmaxoft@gmail.com1-6/+10
2012-02-22That 2nd assert didn't make much sense...faketruth1-1/+2
2012-02-22Added some asserts to trace a bugfaketruth1-1/+1
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-30/+53
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-21/+18
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-113/+163
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-1/+1
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-14/+3
2011-12-25- fixed the code from the last commit :)lapayo94@gmail.com1-4/+6
2011-12-25- Fixed a critical bug, which caused players to not getting spawned on the others clientlapayo94@gmail.com1-0/+5
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-10/+29
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-0/+2
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-11/+15
2011-10-03MCServer c++ source filesfaketruth1-0/+283