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2022-04-20Valid Height is now checked by vector.x12xx12x1-1/+1
2021-04-12Update entity sizesTiger Wang1-2/+2
2021-01-22End crystal placement (#5112)Damián Imrich1-7/+8
* End crystal placement * End crystal placement - fixed error and added some comments * Removed unused includes * Update src/Items/ItemEndCrystal.h Co-authored-by: Alexander Harkness <me@bearbin.net> * End Crystal placement, early-return pattern enforcement * End crystal Item finish? * Small changes Fixed a crashbug in ender crystal destruction. According to vanilla 1.16 testing, end crystals don't place if any entity intersects the box, not just other end crystals. Check return value of SpawnEnderCrystal. Add header in SeeMake. Cafe Stile Redux. * The stylechecker relies on CMakeLists * There is another Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-11-06Ender Crytal Fix and report proper cmake file for luabindingscheck fail (#5017)12xx121-6/+47
* fixed network fixed explosion fixed ticking added network broadcast to Setter method added nullptr protection using macros in 1.10 Protocol_1_10.cpp revealed functions to LUA API small fixups, typos, less functions used fixed more doc readded info that saving is done only if the beam is displayed made the constructor transfer all needed members fixed wrong commit removed default parameters on SpawnEnderCrystal fixed wrong metadata moved call to destroy in the right place fixed some typos Fixed Ender Crystal * fixed documentation * fixed doc and added proper error message * Parameters, arrows * Parameters Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2020-10-29Add beam target, configurable base visibility to Ender Crystals (#5010)12xx121-4/+8
* Fixes #4990 Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-05-01Unify entity spawn packet sendingTiger Wang1-1/+1
2020-04-20Delet SpawnObject paramsTiger Wang1-1/+1
* Fix #4679 awkward...
2020-04-16Using Super.Mattes D1-2/+2
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-2/+2
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-1/+1
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2015-05-24Made -Weverything an error.tycho1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-09-26Removed more unessicary includesTycho1-1/+1
2014-08-06On destroy ender crystal, create bedrock and firearchshift1-3/+3
2014-07-04Tailored death messagesTiger Wang1-2/+2
2014-03-25Ender crystalsandrew1-0/+56