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path: root/src/Entities/ArrowEntity.cpp (unfollow)
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2015-05-28AI - Sane SkeletonSafwatHalaby1-10/+11
2015-05-19Make -Werror disabling file onlytycho1-2/+2
Ad fix a load of warnings
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-1/+1
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+4
2015-03-21Fixed trailing whitespace.Mattes D1-1/+1
2015-03-20Improved arrow in-flight and block-hit appearanceTiger Wang1-13/+2
* Fixes #1495
2015-01-16Converted ArrowEntityTiers to std::chronoTycho1-5/+5
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-3/+3
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-5/+9
2014-09-26Removed more unessicary includesTycho1-1/+0
2014-09-01Fixed MSVC warning.madmaxoft1-2/+2
2014-08-21Protection Enchantments, some fixesJaume Aloy1-5/+5
- Protection echantments (fire, blast, feather falling, protection and projectile). It isn't finished, add secondary effects and optimize the code. - Removed some brackets. - Silk touch fixed.
2014-08-19FixesJaume Aloy1-7/+8
- Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions
2014-08-19Added more enchantments and some fixesJaume Aloy1-4/+18
- Removed Debug messages - Added Punch enchantment effect - Added Silk Touch enchantment - Added Unbreaking enchantment effect
2014-08-19Added some EnchantmentsJaume Aloy1-3/+23
- Bow enchantments: Infinity, Flame and Power - Sword and tools enchantments: Fire Aspect, Bane of Arthropods, Smite, Sharpness
2014-07-17Basic style fixes.madmaxoft1-2/+2
2014-07-17Normalized comments.madmaxoft1-6/+6
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-14Maybe improved arrow sinkingTiger Wang1-2/+2
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-3/+3
2014-07-09Fixed arrow collection animationTiger Wang1-21/+3
* Fixed piston extension non-solidness
2014-07-04Eps comparisonTiger Wang1-1/+1
2014-07-02SuggestionsTiger Wang1-8/+8
2014-07-01Vector clamping fixesTiger Wang1-4/+8
Thank you, @madmaxoft.
2014-06-30Implemented Vector3<>::Floor()Tiger Wang1-2/+3
2014-06-29SuggestionsTiger Wang1-1/+3
2014-06-26Add comment.Howaner1-0/+1
2014-06-26GameMode checkHowaner1-1/+1
2014-06-22Fixed multiple issues with projectilesTiger Wang1-24/+9
* Fixed arrows not being collectable/not truly hitting a block/not lodging into blocks/not going in far enough * Fixed projectiles not playing their block hit animation owning to being destroyed too quickly
2014-06-17derpHowaner1-3/+3
2014-06-17The same: Float, not DoubleHowaner1-1/+1
2014-06-17Float, not DoubleHowaner1-1/+1
2014-06-16Split Broadcast Sound Effect function call in multiple lines.Howaner1-2/+16
2014-06-16Fix bow sound and creative arrow pickup.Howaner1-10/+22
2014-05-30Wrong arrow commit.Howaner1-4/+0
2014-05-28Add throw sound and fix arrow server crash.Howaner1-1/+4
2014-05-28Fix Y-Position from arrow entity.Howaner1-0/+1
2014-05-09Initialise m_HasTeleported in both constructorsworktycho1-0/+1
2014-04-28Fixed projectile source filenames, indentationsarchshift1-18/+18
2014-04-27Fixed ToLua errors, added newlinesarchshift1-1/+1
2014-04-27Moved cArrowEntity out of ProjectileEntity.harchshift1-0/+193