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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
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LuaWebControllers
Megumin
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Pickups
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ProtocolRefactor
SeeBackup
Sponge
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alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
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endgen
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fixesandfeatures
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A lightweight, fast and extensible game server for Minecraft
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src
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DeadlockDetect.cpp
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2014-10-24
Suggestions
Tiger Wang
1
-1
/
+1
2014-10-20
Migrated cSleep and cTimer to std::chrono
Tiger Wang
1
-4
/
+4
2014-08-21
Added initializers for class members.
Mattes D
1
-1
/
+3
2014-05-05
Fixed crash on creating a world during plugin initialisation
worktycho
1
-1
/
+1
2014-04-18
Did some static analysis, fixed some bugs and optimized a lot of code
jfhumann
1
-5
/
+8
2014-03-25
Removed unused constants.
madmaxoft
1
-4
/
+1
2014-03-25
More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Samuel Barney
1
-0
/
+2
2014-03-15
Fixed unessicary return
Tycho
1
-1
/
+0
2013-12-10
added abort to DeadlockDetector to generate core dumps on failure
Tycho Bickerstaff
1
-5
/
+2
2013-11-30
DeadlockDetect is configurable now.
madmaxoft
1
-2
/
+4
2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2013-11-06
Made the cDeadlockDetect class work in clang.
madmaxoft
1
-1
/
+1
2013-08-19
Debuggers: Added continuous hunger reporting.
madmaxoft
1
-1
/
+1
2013-08-19
DeadlockDetect now uses sleep instead of timed-wait semaphores.
madmaxoft
1
-13
/
+5
2013-08-14
Added simple deadlock detection code.
madmaxoft
1
-0
/
+155