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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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Chunk.inl.h
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2013-11-24
Moved source to src
Alexander Harkness
1
-0
/
+0
2012-09-24
Source files cleanup: The rest of the files renamed.
madmaxoft@gmail.com
1
-0
/
+0
2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-34
/
+34
2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-1
/
+1
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-70
/
+8
2012-03-13
Small optimizations in the SetNibble() and GetNibble() functions; removed unused lighting functions from cChunk
madmaxoft@gmail.com
1
-93
/
+22
2012-03-10
Was using "#else if" which is not valid apparently, now using "#elif"
faketruth
1
-2
/
+2
2012-03-10
You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!
faketruth
1
-0
/
+8
2012-03-10
Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now
faketruth
1
-2
/
+2
2012-03-05
ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)
madmaxoft@gmail.com
1
-22
/
+24
2012-03-03
Got rid of some hardcoded numbers, now using hardcoded variables! woo
faketruth
1
-4
/
+4
2012-02-16
Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properly
madmaxoft@gmail.com
1
-0
/
+39
2011-12-31
Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
faketruth
1
-0
/
+118