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* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-13/+4
| | | | | | | | | | | | | * BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
* Vector3 in Handlers (#4680)Mattes D2020-04-211-3/+16
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-2/+2
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* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-10/+7
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* Bulk clearing of whitespaceLogicParrot2016-02-051-2/+2
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* Improved mapsTiger Wang2015-07-141-3/+6
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* Moved sound-configs into BlockID.h and fixed/ added loads of soundsMasy982014-09-091-6/+0
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* Add SpreadSourceHowaner2014-03-271-0/+3
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* Add new leaves to all classes.Howaner2014-03-161-0/+1
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* Changed pointers to referencesTycho2014-02-011-1/+1
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* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-1/+1
| | | | | | | | | | | | | Changed the signitures of the following to use interfaces: GetPlacementBlockTypeMeta OnPlaced OnPlacedByPlayer OnDestroyed OnNeighbourChanged NeighbourChanged OnUse CanBeAt Check
* Moved source to srcAlexander Harkness2013-11-241-0/+59