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* BlockHandler initialisation is a constant expression (#4891)Tiger Wang2020-09-201-7/+6
* Corrected wakeup sequencesTiger Wang2020-08-041-16/+3
* Using Super.Mattes D2020-04-161-2/+2
* New hotfix to prevent calling OnBroken (#4600)Alexander Harkness2020-04-031-0/+2
* Refactored block-to-pickup conversion. (#4417)Mattes D2019-10-161-16/+37
* cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050)Bond-0092017-11-201-1/+1
* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-1/+0
* cBlockHandler: take player by refpeterbell102017-08-011-3/+3
* Fix breaking ice in survival not giving a water's source (#3356)ElNounch2016-08-281-2/+1
* Bulk clearing of whitespaceLogicParrot2016-02-051-2/+2
* Improved mapsTiger Wang2015-07-141-2/+6
* Changed if for switchJaume Aloy2014-08-191-1/+1
* Added more enchantments and some fixesJaume Aloy2014-08-191-12/+12
* Changed IsSolid to FullyOccupiesVoxelHowaner2014-07-311-1/+1
* Fixed water from ice and removed packed ice drop.Howaner2014-07-311-2/+12
* Basic style fixes.madmaxoft2014-07-171-1/+1
* Changed pointers to referencesTycho2014-02-011-2/+2
* Changed signitures of Several BLockHandler MethodsTycho2014-02-011-2/+2
* Moved source to srcAlexander Harkness2013-11-241-0/+37