Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2018-02-20 | cBlockInfo: Deprecate direct access to variables. (#4184) | peterbell10 | 1 | -65/+64 | |
2018-01-23 | Removed cBlockInfo.m_IsSnowable (#4105) | Bond-009 | 1 | -5/+12 | |
* Removed cBlockInfo.m_IsSnowable * Return IsSnowable from deprecated variable binding m_IsSnowable. | |||||
2017-12-26 | improve rain simulation (#4017) | Alexander Harkness | 1 | -5/+6 | |
* Uses vanilla logic to decide which blocks rain falls through. * Rain falls infinitely above the world, and stops at y=0. * Entities will now be extinguished if they are under rain-blocking blocks, and fire will now be extinguished by rain similarly. * Create IsWeatherWetAtXYZ to identify wetness at a particular location. * Use new code for enderman rain detection. * Fixes issue #916 * Disable warnings for global constructors in the fire simulator. | |||||
2017-09-07 | Lighting now generally consistent with vanilla (#3988) | Alexander Harkness | 1 | -1/+9 | |
* Lighting now generally consistent with vanilla Skylight is now dispersed by some blocks, instead of passing through unimpeded. Some blocks which were not marked as transparent are now marked as such. Water and other such blocks now attenuate light with the correct intensity. Generally changes were based on documentation in the Minecraft Wiki: https://minecraft.gamepedia.com/Opacity#On_block_light , however during play-testing on vanilla lava was found not to attenuate sky or block-light so the attenuation was removed. This fixes #3849 * Add API documentation for IsSkylightDispersant * Rename m_SkylightDispersant to m_IsSkylightDispersant * Update comment for m_Transparent property of Blocks | |||||
2017-08-07 | cBlockInfo: Deprecate place sound | peterbell10 | 1 | -5/+0 | |
2017-07-03 | cBlockInfo static initialisation (#3832) | peterbell10 | 1 | -28/+38 | |
2016-11-06 | Anticheat fastbreak (#3411) | mohe2015 | 1 | -0/+5 | |
Added block hardness checks when breaking blocks. | |||||
2016-10-12 | Spectators added (#2852) | bibo38 | 1 | -0/+5 | |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -1/+1 | |
2015-12-13 | blockheight mechanism | Gargaj | 1 | -0/+5 | |
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -1/+1 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -1/+1 | |
2014-09-25 | Fixed style | Tycho | 1 | -2/+2 | |
2014-09-17 | Added first test to show the object can be created | Tycho | 1 | -3/+28 | |
2014-09-09 | Moved sound-configs into BlockID.h and fixed/ added loads of sounds | Masy98 | 1 | -0/+4 | |
2014-07-29 | Added cBlockInfo::CanBeTerraformed and made finishers use it | STRWarrior | 1 | -0/+4 | |
I might have forgotten some of them though | |||||
2014-07-17 | Fixed issues relating to saplings and leaves | Tiger Wang | 1 | -4/+0 | |
- Removed cBlockInfo::RequiresSpecialTool * Fixes #1195 * Fixes #1201 | |||||
2014-07-17 | Fixed spaces around single-line comments. | madmaxoft | 1 | -1/+1 | |
There should be at least two spaces in front and one space after //-style comments. | |||||
2014-06-25 | BlockInfo is now a proper C++ singleton. | madmaxoft | 1 | -14/+9 | |
It is properly initialized before it is ever used. | |||||
2014-03-02 | cBlockInfo now manages the respective cBlockHandler | andrew | 1 | -0/+27 | |
2014-03-02 | GetById => Get | andrew | 1 | -10/+10 | |
2014-03-02 | Exported cBlockInfo | andrew | 1 | -3/+8 | |
2014-03-01 | g_BlockXXX => cBlockInfo::XXX | andrew | 1 | -5/+22 | |
2014-03-01 | Refactored global block property arrays | andrew | 1 | -0/+54 | |