| Commit message (Collapse) | Author | Files | Lines |
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* Avoid inefficient AString -> c_str() -> AString round trip
* Avoid redundant string init expressions
* Avoid unnecessary return, continue, etc.
* Add .clang-format to help with clang-tidy fix-its
* Avoid unnecessary passing by value
* Avoid unnecessary local copying
* Avoid copying in range-for loops
* Avoid over-complicated boolean expressions
* Some violations missed by my local clang-tidy
* Allow unnecessary continue statements
* Add brackets
* Another expression missed locally
* Move BindingsProcessor call into clang-tidy.sh and add space
* Fix pushd not found error
* Different grouping of CheckBlockInteractionRate
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Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
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* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.
reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
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* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
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- Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check
- Close open lua window in destructor, to avoid dangling pointers
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- Fixes a range check inside cIncrementalRedstoneSimulator::Simulate
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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* Fixed compiler warning in Monster.cpp
* Future proofed particle effects
* Improved pickups, made less jittery
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Hoppers can be placed properly, but won't work yet.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1583 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1533 0a769ca7-a7f5-676a-18bf-c427514a06d6
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git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6
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They can safely access that chunk and any of its neighbors during ticking.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1526 0a769ca7-a7f5-676a-18bf-c427514a06d6
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Fix for FS #378, http://www.mc-server.org/support/index.php?do=details&task_id=378
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1521 0a769ca7-a7f5-676a-18bf-c427514a06d6
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Also fixed possible water and lava duplication glitches in the dispenser.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1520 0a769ca7-a7f5-676a-18bf-c427514a06d6
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Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6
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