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path: root/src/BlockEntities/BlockEntity.cpp (unfollow)
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2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-12Fixed alignment.madmaxoft1-2/+3
2014-07-12Suggestions and bug fixTiger Wang1-6/+5
* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form a double-chest with the chest type directly connected to said hopper; thank you, @madmaxoft
2014-07-11SuggestionsTiger Wang1-4/+4
2014-07-08Made things consistentTiger Wang1-4/+5
2014-07-07Implemented trapped chests & othersTiger Wang1-1/+2
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
2014-04-12Implemented the skeleton code for the beacon.STRWarrior1-0/+2
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-03-07Add Flower PotsHowaner1-0/+2
2014-02-23Rename SkullEntity to MobHeadEntityHowaner1-2/+2
2014-02-23Add Heads completelyHowaner1-1/+1
2014-02-23Add Skulls/HeadsHowaner1-0/+2
2014-02-19Rename SkullEntity to MobHeadEntityHowaner1-2/+2
2014-02-18Add Heads completelyHowaner1-1/+1
2014-02-17Add Skulls/HeadsHowaner1-0/+2
2014-01-18Basic command block implementationandrew1-11/+13
2013-12-07Added basic ender chestsTiger Wang1-10/+12
Note that they just mirror chests now, so no per player inventory.
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-14Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft1-0/+44
This fixes both #228 and #347.