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path: root/src/BlockEntities/BlockEntity.cpp (unfollow)
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2020-09-25Unify block entity pickup conversionTiger Wang1-0/+9
- Removed normal BlockHandler knowledge of block entities during conversion + Added cBlockEntity::ConvertToPickups that handles it
2020-09-20Added end portal and enchanting table block entities12xx121-19/+25
2020-08-01Replaced cpp14::make_unique<> with std::make_unique<>.Mattes D1-19/+19
2020-04-04Block entity for beacon was not created (#4618)Lukas Pioch1-0/+1
2020-04-03Manage block entity lifetime with unique_ptr (#4080)peterbell101-27/+22
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-26/+24
2017-09-14Fix switch warnings (#4013)peterbell101-6/+12
* Fix switch warnings * Fix a variety of -Wswitch and -Wswitch-enum warnings * Remove unneeded -Wno-error flags * Reorganise some eMonsterType switches * Alpha sort eMonsterType cases in WriteMobMetadata and in cNBTChunkSerializer::AddMonsterEntity * List all mob types in protocol 1.12 and NBTChunkSerializer * cStructGenTrees::GetNumTrees: remove switch default * cWSSAnvil::LoadOldMinecartFromNBT: Log unhandled minecart type
2017-07-07Added bed entity (#3823)Lukas Pioch1-0/+3
* Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
2017-06-24cBlockArea supports block entities. (#3795)Mattes D1-3/+48
2017-06-16BlockEntities: Support cloning self.Mattes D1-18/+40
2015-11-03Implemented brewingLukas Pioch1-0/+2
2014-12-01MobSpawner fixes.Howaner1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-09-19Implemented mob spawner.Howaner1-2/+4
2014-07-12Fixed alignment.madmaxoft1-2/+3
2014-07-12Suggestions and bug fixTiger Wang1-6/+5
* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form a double-chest with the chest type directly connected to said hopper; thank you, @madmaxoft
2014-07-11SuggestionsTiger Wang1-4/+4
2014-07-08Made things consistentTiger Wang1-4/+5
2014-07-07Implemented trapped chests & othersTiger Wang1-1/+2
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
2014-04-12Implemented the skeleton code for the beacon.STRWarrior1-0/+2
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-03-07Add Flower PotsHowaner1-0/+2
2014-02-23Rename SkullEntity to MobHeadEntityHowaner1-2/+2
2014-02-23Add Heads completelyHowaner1-1/+1
2014-02-23Add Skulls/HeadsHowaner1-0/+2
2014-02-19Rename SkullEntity to MobHeadEntityHowaner1-2/+2
2014-02-18Add Heads completelyHowaner1-1/+1
2014-02-17Add Skulls/HeadsHowaner1-0/+2
2014-01-18Basic command block implementationandrew1-11/+13
2013-12-07Added basic ender chestsTiger Wang1-10/+12
Note that they just mirror chests now, so no per player inventory.
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-14Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft1-0/+44
This fixes both #228 and #347.