| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
In manually bound functions, allows one to use any Vector3<T> value, as well as a {x, y, z} table, in Lua as any Vector3<T> parameter.
Has example in Debuggers' /vector command.
Unfortunately doesn't work in auto-bindings.
|
|
|
|
|
|
|
|
|
| |
* Lock hopper when powered by redstone
* Add to manual bindings
* Add hopper API documentation
Co-authored-by: Mat <mail@mathias.is>
|
|
|
|
| |
The generator now only takes care of servicing synchronous "GetChunk(X, Y)" and "GetBiomes(X, Y)" requests.
|
| |
|
|
|
|
|
|
| |
Adds explicit nil check for 'position' parameter to prevent crashes if invalid.
Fixes #4352
|
|
|
|
|
|
|
| |
* Replace cWorld::FindClosesPlayer with cWorld::DoWithClosestPlayer
* Implement experience reward splitting into the orb sizes used in vanilla
* Modified speed calculation in cExpOrb::Tick to make the orbs fly towards the player
Fixes #4216
|
|
|
| |
Ref: https://github.com/cuberite/cuberite/pull/4264#discussion_r204769193
|
|
|
|
| |
Add check for number of empty lines between functions and fix the corresponding failures
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Move Broadcast functions from cChunkMap to cBroadcaster
- Remove cBroadcastInterface in favour of cBroadcaster.
- cChunk: Remove broadcast functions.
* resurect broadcast interface
* Absorb cBroadcaster into cWorld.
Removes the need for forwarding the function calls.
* Improve const-correctness
* Use Int8 instead of char
+ Comment `ForClients` functions
* Improve comments
* Broadcaster: Rename ForClients functions
|
|
|
|
|
|
|
| |
* Change reinterpret_cast -> static_cast wherever possible
* Remove more unnecessary `const_cast`s.
reinterpret_casts should be avoided for the same reason as c-style casts - they don't do any type-checking. reinterpret_cast was mainly being used for down-casting in inheritance hierarchies but static_cast works just as well while also making sure that there is actually an inheritance relationship there.
|
| |
|
| |
|
|
|
|
| |
This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* Added bed entity
* Export cBedEntity to lua
* Set color of bed through item damage value
* Added bed entity to APIDoc
* NBT: Added loading and saving
* Crafting recipes for the colored beds
|
| |
|
|
|
|
|
|
| |
Manual binding expect three parameters : self, a number, a function
And then read self and a function...
Removing the extra check for the broken second argument
|
|
|
|
|
|
| |
Introduced new cLuaState::cOptionalCallback for representing optional callbacks (nil from Lua side).
Introduced new cLuaState::cStackTable class for easy access to Lua table's elements.
Fixes #3305.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Fixes #2746.
|
| |
|
|
|
|
|
|
| |
When using ChunkWorx to generate multiple chunks, the server would sometimes fail an assert because it would generate a chunk even when it was successfully loaded. This was caused by chunks queued in cWorld's m_SetChunkDataQueue and thus being marked as "InQueue" although they were already loaded.
Solved by adding a new parameter to chunk coord callbacks specifying whether the operation succeeded or failed, and using that instead of the chunk presence flag to decide whether to generate or not.
|
|
|
|
|
| |
* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\ |
|
| |
| |
| | |
should fix #2099
|
|/
|
|
| |
All so added error handling for out of range values
|
|
|