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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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packets
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cPacket_Login.h
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*
Packet refactoring, phase two, partial. Rewritten a few packet handling functions not to use cPacket-descendant objects.
madmaxoft@gmail.com
2012-08-18
1
-14
/
+14
*
Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )
madmaxoft@gmail.com
2012-08-17
1
-1
/
+1
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-42
/
+42
*
Removed the split between 1.2.3 and 1.1, left only 1.2.3 code
madmaxoft@gmail.com
2012-03-24
1
-17
/
+0
*
Forgot to update packet size (though I'm not even sure it's used anymore)
faketruth
2012-03-01
1
-2
/
+6
*
Started carefully moving to 1.2.2
faketruth
2012-03-01
1
-2
/
+11
*
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
madmaxoft@gmail.com
2012-02-07
1
-8
/
+15
*
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
2012-01-27
1
-1
/
+1
*
MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
faketruth
2012-01-20
1
-1
/
+7
*
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
2011-10-26
1
-1
/
+1
*
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
2011-10-26
1
-1
/
+1
*
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
2011-10-26
1
-1
/
+1
*
MCServer c++ source files
faketruth
2011-10-03
1
-0
/
+33