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2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-80/+0
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-9/+0
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-3/+6
2012-08-17Packets now parse themselves from a cByteBuffer object (1st part of packeting rewrite, http://forum.mc-server.org/showthread.php?tid=524 )madmaxoft@gmail.com1-26/+15
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-0/+3
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-94/+94
2012-02-20Using own ASSERT() that logs to filefaketruth1-2/+2
2012-02-07Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.madmaxoft@gmail.com1-31/+64
2012-02-07Slight cleanupmadmaxoft@gmail.com1-2/+2
2012-02-02cClientHandle: gotten rid of the obnoxious m_pState, now using direct members insteadmadmaxoft@gmail.com1-1/+4
2012-02-01Removed a few duplicate includesmadmaxoft@gmail.com1-6/+7
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-4/+3
2012-01-27MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Expressmadmaxoft@gmail.com1-1/+3
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-2/+0
2011-10-26Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com1-0/+2
2011-10-21Compiles for linuxfaketruth1-2/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+56