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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cWorldGenerator.h
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*
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
2012-03-14
1
-3
/
+10
*
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
madmaxoft@gmail.com
2012-02-22
1
-0
/
+2
*
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
madmaxoft@gmail.com
2012-02-18
1
-1
/
+5
*
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
2012-02-18
1
-3
/
+6
*
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
2012-02-16
1
-2
/
+5
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-5
/
+22
*
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
faketruth
2011-12-26
1
-0
/
+17