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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cWorldGenerator.h
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2012-05-25
Merged the composable_generator branch into the trunk
madmaxoft@gmail.com
1
-53
/
+0
2012-03-14
Unified the chunk data to use the BLOCKDATA datatype.
madmaxoft@gmail.com
1
-1
/
+1
2012-03-14
Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency
madmaxoft@gmail.com
1
-3
/
+10
2012-02-22
Rewritten ore generation from scratch, using a different (much faster) algorithm. Chunk generation now about 2x faster :)
madmaxoft@gmail.com
1
-0
/
+2
2012-02-18
Re-implemented tree-growing. May produce artefacts on old-world / new-world boundaries.
madmaxoft@gmail.com
1
-1
/
+5
2012-02-18
Thread-safe chunk generation, storage and generator are queried for progress while initializing server
madmaxoft@gmail.com
1
-3
/
+6
2012-02-16
cWorldGenerator speedup - doesn't call GetChunk() anymore, not queueing the chunk it's generating to be loaded recursively.
madmaxoft@gmail.com
1
-2
/
+5
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-5
/
+22
2011-12-26
Moved the actual world generation from cChunk.cpp to a more isolated file cWorldGenerator.cpp
faketruth
1
-0
/
+17