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anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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cSocketThreads.h
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*
Cut out all packet handling to a separate cProtocol descendant
madmaxoft@gmail.com
2012-08-27
1
-2
/
+2
*
cSocket doesn't use cPackets.
madmaxoft@gmail.com
2012-08-25
1
-2
/
+0
*
Removed packet includes where they're not needed
madmaxoft@gmail.com
2012-08-24
1
-1
/
+1
*
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
2012-06-14
1
-174
/
+174
*
Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
madmaxoft@gmail.com
2012-02-26
1
-0
/
+23
*
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
2012-02-13
1
-0
/
+1
*
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
madmaxoft@gmail.com
2012-02-08
1
-12
/
+15
*
cSocketThreads initial commit. Not yet tested and not yet integrated
madmaxoft@gmail.com
2012-02-07
1
-0
/
+147