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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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cSocketThreads.cpp
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2012-03-10
Fixed *nix threading issue;
madmaxoft@gmail.com
1
-3
/
+4
2012-02-26
Attempt at fixing crashes with disconnecting players
madmaxoft@gmail.com
1
-1
/
+2
2012-02-26
Extended SocketThreads for writing support (unusable in cClientHandle due to too many deadlock possibilities)
madmaxoft@gmail.com
1
-23
/
+186
2012-02-20
Using own ASSERT() that logs to file
faketruth
1
-7
/
+7
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-3
/
+15
2012-02-08
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
madmaxoft@gmail.com
1
-38
/
+95
2012-02-07
cSocket: final localhost fix - made it a function (forgotten file)
madmaxoft@gmail.com
1
-3
/
+3
2012-02-07
cSocketThreads initial commit. Not yet tested and not yet integrated
madmaxoft@gmail.com
1
-0
/
+472