index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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2012-06-14
Attempt to bring sanity to newlines across systems.
cedeel@gmail.com
1
-132
/
+132
2012-03-10
Using references instead of pointers for sending packets
madmaxoft@gmail.com
1
-2
/
+1
2012-03-09
cClientHandles have a unique ID now to distinguish them
faketruth
1
-2
/
+2
2012-02-26
Attempt at fixing crashes with disconnecting players
madmaxoft@gmail.com
1
-1
/
+3
2012-02-26
Using cSocketThreads for client outgoing packets. Unfortunately had to put in one intermediate thread (cServer::cNotifyWriteThread) to avoid deadlocks. Still, seems we have a proper multithreading for clients and no more per-client threads, yay :)
madmaxoft@gmail.com
1
-3
/
+41
2012-02-23
Made the viewdistance settable by users and default in settings.ini. The default is 9.
madmaxoft@gmail.com
1
-0
/
+2
2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
1
-2
/
+2
2012-02-08
cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.
madmaxoft@gmail.com
1
-0
/
+38
2012-02-07
Slight cleanup
madmaxoft@gmail.com
1
-3
/
+1
2012-02-01
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
1
-1
/
+4
2011-12-26
Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()
faketruth
1
-1
/
+0
2011-10-03
MCServer c++ source files
faketruth
1
-0
/
+53