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* git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth2012-02-161-1/+1
* New server command "unload" to manually unload unused chunksmadmaxoft@gmail.com2012-02-161-1/+9
* Fixed logging in cServermadmaxoft@gmail.com2012-02-161-1/+1
* Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com2012-02-131-17/+17
* cSocketThreads plugged in for cClientHandle reading. Sending still kept the old way. Please help me test this commit thoroughly, this is a change that can break on subtleties.madmaxoft@gmail.com2012-02-081-49/+16
* Now showing proper error messages when sockets fail :)faketruth2012-02-051-3/+3
* cSocket API fix (possible invalid pointer)madmaxoft@gmail.com2012-02-021-8/+14
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-8/+101
* Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com2012-02-011-39/+17
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-11/+7
* Improved Core's WebAmin interface a bit.faketruth2012-01-221-3/+9
* Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixedfaketruth2012-01-211-0/+1
* Terrain generation is synchronous again, async generation has bugs.faketruth2012-01-191-2/+1
* Fixed the numchunks console command.faketruth2012-01-011-1/+1
* Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth2011-12-261-10/+0
* Code improvementslapayo94@gmail.com2011-12-251-1/+18
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-2/+2
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-19/+19
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-311-3/+5
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-231-58/+24
* Compiles for linuxfaketruth2011-10-211-0/+1
* MCServer c++ source filesfaketruth2011-10-031-0/+553